Independent clothing mods?
Hi, does anyone know if there are clothing/accessory/shoe mods, etc., that are independent of Fashion Sense?
Hi, does anyone know if there are clothing/accessory/shoe mods, etc., that are independent of Fashion Sense?
Hi! First time posting here, so please excuse me if I do something wrong. I don't even know if I should post this kind of thing, actually, but okay.
First, to give some context, I'm a huge wildlife lover. In fact, I refused to watch The Lion King for a very, very long time because it just didn't make sense, I mean... Prey animals voluntarily under the rule of their predators?
Hahaha, I love The Lion King, though. Just not The Lion Guard, my suspension of disbelief doesn't go that far. But, yes, I know it was made for children, but anyway. Sorry, I can't like it for the reasons mentioned above.
Now finally getting to what I want to talk about, which is what I imagine. What would happen if Simba and his family encountered lions living real life? Like roaming lions, or if they had to leave the kingdom's lands for some reason.
Well, if anyone has a fanfic about this, or wants to discuss it, feel free to comment.
Olá a todos! Sou apaixonado por mods de expansão. Já joguei com SVE, RSV, SBV, VMV, ES e Lilybrook.
Existem mais mods como esses?
I'm starting a new save, but I don't want anything grand (even though I've installed a thousand and one expansions lol).
I don't want a mega animal industry. I don't want a mega plantation. I just want to raise some chickens and plant a little, something like a backyard garden or something like that.
The problem is that the farms in the game are all huge, so I wanted to know if there's any mod for a smaller farm map.
Hey everyone! So, I don't know if anyone here has heard of (probably yes, considering the community I'm in, duh) Nature in The Valley.
Well, I found the insectarium and bought the net, but I can't catch any insects. I also made sure to look at the right times. Am I missing something or am I just unlucky?
So, I have East Scarp, Lilybrook, Sunberry, and Mount Vapius installed, but I can only access SBV and ES. I'm still in the early spring in this save, so I don't have much money to unlock the bus or the railroad, and I'd like to know if there's a mod that allows me to teleport to the other two villages (except for the central station, which, although I've tried everything, is incompatible with my screen reader for some reason).
Seráse enfim achei uma solução?
Ei, usuários do Stardew Access!
Sabe quando você instala um mod e fica todo empolgado com a quantidade de conteúdo novo… só para descobrir que ele não funciona com o Stardew Access? Para quem não conhece, esse é o mod que permite o uso de leitores de tela no Stardew Valley, sendo essencial para jogadores com deficiência visual.
O problema é que o rastreador de objetos do Stardew Access não lê muitas — ou até a maioria — das coisas adicionadas por outros mods. Isso acontece porque esses mods não foram feitos pensando na compatibilidade com o SDA, e os elementos novos simplesmente não estão integrados ao sistema dele. (Se algum desenvolvedor quiser me corrigir, porque sou uma dinossaura tecnológica e isso foi o máximo que consegui entender ao pesquisar sobre o assunto, ou complementar isso, fique à vontade!)
Na prática, o conteúdo do mod continua existindo no jogo, mas fica “invisível” para o SDA e, portanto, para nós, pessoas com deficiência visual.
Dito isso, eu tive uma ideia meio gambiarra que talvez ajude: com bastante paciência, dá para explorar usando as teclas WASD e interagindo aleatoriamente (eu costumo clicar X sempre que esbarro em algo que o leitor de tela lê como "blocked") até encontrar esses conteúdos perdidos. Não é prático, mas funciona até certo ponto.
Outra forma de melhorar isso seria criar pontos de referência. Por exemplo, colocar um baú a um ou dois quadrados de distância do que você já encontrou pode ajudar a se localizar depois, sem precisar sair andando aleatoriamente de novo. Afinal, o baú, ou cadeira, ou seja lá o que for que você esteja usando, são coisas que o rastreador do SDA consegue ler.
Outra possibilidade é usar coordenadas: decorar posições específicas e navegar até elas com o cursor de seleção (as setas do teclado).
Confesso que ainda não testei tudo isso a fundo, mas depois de reclamar bastante sobre a falta de compatibilidade entre o Stardew Access e mods de terceiros por aqui, achei que valia a pena compartilhar essas possíveis formas de lidar com o problema, agora que enfim pensei nisso. No fim, é aquela coisa: a gente se vira como dá enquanto a solução ideal não existe.
Se alguém testar, ou tiver qualquer ressalva ou complemento a fazer, conta aqui nos comentários como foi!
Hey, Stardew Access users!
You know when you install a mod and get all excited about the amount of new content… only to find out it doesn't work with Stardew Access? For those who don't know, this is the mod that allows the use of screen readers in Stardew Valley, which is essential for visually impaired players.
The problem is that Stardew Access's object tracker doesn't read many—or even most—of the things added by other mods. This happens because these mods weren't designed with SDA compatibility in mind, and the new elements simply aren't integrated into its system. (If any developer wants to correct me, because I'm a tech dinosaur and this is the best I could understand from researching the subject, or add to this, feel free!)
In practice, the mod's content still exists in the game, but it's "invisible" to SDA and therefore to us, visually impaired people.
That said, I had a somewhat makeshift idea that might help: with enough patience, you can explore using the WASD keys and interacting randomly (I usually click X whenever I stumble upon something that the screen reader reads as "blocked") until you find that lost content. It's not practical, but it works to a certain extent.
Another way to improve this would be to create reference points. For example, placing a chest one or two squares away from what you've already found can help you locate yourself later, without having to walk around randomly again. After all, the chest, or chair, or whatever you're using, are things that the SDA tracker can read.
Another possibility is to use coordinates: memorize specific positions and navigate to them with the selection cursor (the keyboard arrows).
I confess that I haven't thoroughly tested all of this yet, but after complaining quite a bit about the lack of compatibility between Stardew Access and third-party mods here, I thought it was worth sharing these possible ways to deal with the problem, now that I've finally thought about it. In the end, it's that thing: we make do with what we have while the ideal solution doesn't exist.
If anyone tests it, or has any reservations or additions to make, tell us in the comments how it went!
Hey guys!
So, I've been playing with SVE, and one of the things I liked most was the expansion they gave to Marlon and Morris. So, I wanted to know if there was a similar mod that expanded the Joja and/or the guild, but that wasn't as heavy as SVE.
Hi!
First of all, I don't even know if I can post something like this here. If not, I apologize, but I swear I don't mean to offend anyone.
It's just that, browsing posts both here and elsewhere on Reddit, I discovered that Sumberry Village (excuse the potentially incorrect grammar, English is not my native language) isn't very popular. And I just wanted to know why?
I mean, there are so many little corners you can explore!
There's a raccoon you can pet and befriend. There are dogs that live on the streets and you can pet them. There are dogs that live in houses and you can pet them. There are wild rabbits you can pet. There's a cat café where you can pet the cats (not the café, lol).
Anyway, I love this mod so much that the only thing I would ask the creators is to make it compatible with Stardew Access, but I believe that's something that should be resolved privately. That's all, just a post of appreciation for a mod whose apparent hate is unfair, in my opinion.