u/Educational_Teach537

Clarent.net turn tracker + patch notes!

Clarent.net turn tracker + patch notes!

https://preview.redd.it/9xkkqmh6yy0h1.png?width=1195&format=png&auto=webp&s=ad92523d3ef4fa6be5dad682a444063af9240a73

Hey everyone! One of my friends suggested adding a turn tracker to help orient you within a turn, so I added it, and I think it makes a big difference knowing what opportunity windows you're responding to! I've also been hard at work fixing up all the bugs you've been reporting (it's a huge help!)! It's been a while since my last post, so here they are aggregated since last time:

5/6/26
Features:
Added animations for damage and recover
Fixed active games counter
Added chat
Improved responsiveness of the game (less time until response)
Fixed issue with the bug report discord name not saving

Bug Fixes:
Regal Inquisition - Various fixes

5/7/26
Features:
Updated main menu to include some helpful tips (most especially undo)

Bug Fixes:
Backup Charger - Fixed draw into memory happening after recollection phase
Mantle of the Abyss - Various fixes
Flagrant Guide - Fixed level up ability
Ranger's Strides - Various fixes
Incandescent Reliquary - Fixed not drawing the turn it's materialized
Summon Pawn - Various fixes
Castling - Don't give cost discount for any type of chessman

5/8/26
Features:
Fixed card preview to not close with game keepalive network connections
Greatly reduced card preview hover duration for more responsive feel

Bug Fixes:
Glimpse spirits fixed not queueing up draw correctly

5/9/26
Bug Fixes:
Fixed cleave destroying multiple units from damage not actually resolving all destroys
Fixed Rending Flames not properly doubling damage
Intensified Pyre fixed Kindle mechanic

5/10/26
Bug Fixes:
Fixed Ciel end of turn omen banish sometimes not showing the complete list of cards

5/11/26
Features:
Made changes to server config that should make it feel about ~90% faster
Added 'space' hotkey for passing optional effects

Bug Fixes:
Don't trigger undo while typing 'u' in chat
Fixed exalted cards not counting correctly for Imbue
Safeguard Paragon fix ability name
Fixed PHP warnings (no functional impact but small performance boost)
Fixed Gildas reducing her own cost instead of the ability cost
Fixed field card wrapping issue
Fixed other player being able to pass the turn

5/12/26
Bug Fixes:
Fixed unnecessary vertical scrollbar in field
Added undo spot at beginning of materialize
Fixed Lost Providence not being able to activate from material deck
Fixed Lost Providence Hindered not working
Fixed Tome of Sacred Lighting not being able to activate from material deck
Fixed various bugs around Tome of Sacred lightning copy abilities
Fixed Fabled Azurite Fatestone memory banish ability to be more consistent
Fix clicking material card you can't pay for

5/13/26
Bug fixes:
Made lobby matchmaking more robust
Fixed broken materialize undo point that could sometimes flip the game perspective
Implemented Exalted play restriction
Fixed Seep into the Mind sometimes making the opponent put sheen counters on your units instead of their own
Fixed bug that allows skipping champion levels during materialize
Fixed play restriction for Reclaim and Escape the Wreckage
Fixed effectstack only showing one card
Fixed allowing you to play cards you don't have resources for in fast opportunity phases
Fixed various cosmetic warnings
Fixed being able to activate Frostbind without a valid target
Fix shimmering refraction not drawing when p[layed from memory
Fix Protect Her at All Costs attack redirect sometimes freezing the game
reddit.com
u/Educational_Teach537 — 2 hours ago

Hey everyone! I've been hard at work improving Clarent and fixing the bugs that everyone has reported. If you could keep testing and reporting bugs and suggestions, I would greatly appreciate it!

Here's the patch notes from the past few days:

>5/2/26

>Features:

>Graphical overhaul

>Private lobbies

>Added deck link parsing from: shoutatyourdecks, DungeonGUI

>Bug fixes:

>Cerulean Decree - Added missing Negate option

>Slime Calling - Fixed bug with play effect

>Spirit of Chess - Fixed bug with ignore element restriction ability

>Field of Ranks and Files - Fixed bug where buff was only applying to token chessmen allies played

>Field of Ranks and Files - Fixed visual bug where each unit was displaying an internal tracking indicator of the card

>Purifying Thurible - Fixed issue where the ability couldn't be activated

>Razorgale Calling - Make UI choice more intuitive selecting champion on field instead of confusing yes/no prompt

>Essence Crucible + Various - Added missing UI indication for Refinement counters

>5/3/26

>Features:

>Added Visual indicator when a card is playable from your graveyard

>Disabled drag and drop to prevent game states from being accidentally corrupted

>Made hand zones slightly wider to better accommodate larger hand sizes without wrapping

>Improved zero state for empty graveyard and banish

>Deleted unused "Health" zone/manual buttons

>Fixed attack target sometimes glitching the UI

>Fixed tokens not ceasing to exist when going into other zones

>Cleaner and more intuitive turn indicator

>Bug fixes:

>Three Visits - Various fixes

>Aella, Zephyr's Hand - Fix cost discount to apply to ability activation only instead of activation from hand

>Vigor's Strike - Fixed issue where on hit did not correctly banish as an omen

>Unforgotten Will - Various fixes

>The Looking Glass - Fix element restriction bypass for Regalia

>Dream Fairy - Various Fixes

>Inert Sword - Fix reserve payment

>5/4/26

>Features:

>Added discord id to bug report screen to be able to follow up

>Added deck list validation prior to joining queue

>Added sleeved.gg deckbuilder parsing

>Fixed a bug that would trigger undo when you push 'u' in the bug report window

>Add proper blocking of attack card activation on the first turn

>More tweaks to the layout

>Made turn indicator lines into triangles so they look less like scrollbars

>Bug Fixes:

>Dream Fairy - Added indication showing why you couldn't play the card

>Purifying Thurible - Fixed case where opponent could banish your cards

>5/5/26

>Features:

>Added missing pre-recollection opportunity window

>Properly removed ally damage in end phase

>Added missing end phase opportunity window

>Hid empty hand label that was not necessary

>Hid field selection highlights when other player has opportunity

>Reworked waiting for player banner to make it much clearer when the other player has opportunity

>Bug Fixes:

>Rictus Tiding - Made it possible to see which card you're picking when they don't total 8

>Spirit of Fortuitous X - Fixed issue that would cause cards to disappear from your deck

>Benediction Angel - Add missing Imbue prompt

>Razorgale Calling - Fixed to not trigger itself

>Dynastic Whirlpool - Fixed amount of cards milled

>Chalice of Blood - More descriptive ability name

u/Educational_Teach537 — 7 days ago

Hey everyone! As you may know, I’ve been working on Clarent for YEARS. I started working on it right after Grand Archive came out, based on the engine I created for Talishar. I ran into some difficulties and decided to take a step back and re-design the engine from the ground up based on the lessons I learned from creating Talishar and later Karabast.

u/Educational_Teach537 — 12 days ago