
Clarent.net turn tracker + patch notes!
Hey everyone! One of my friends suggested adding a turn tracker to help orient you within a turn, so I added it, and I think it makes a big difference knowing what opportunity windows you're responding to! I've also been hard at work fixing up all the bugs you've been reporting (it's a huge help!)! It's been a while since my last post, so here they are aggregated since last time:
5/6/26
Features:
Added animations for damage and recover
Fixed active games counter
Added chat
Improved responsiveness of the game (less time until response)
Fixed issue with the bug report discord name not saving
Bug Fixes:
Regal Inquisition - Various fixes
5/7/26
Features:
Updated main menu to include some helpful tips (most especially undo)
Bug Fixes:
Backup Charger - Fixed draw into memory happening after recollection phase
Mantle of the Abyss - Various fixes
Flagrant Guide - Fixed level up ability
Ranger's Strides - Various fixes
Incandescent Reliquary - Fixed not drawing the turn it's materialized
Summon Pawn - Various fixes
Castling - Don't give cost discount for any type of chessman
5/8/26
Features:
Fixed card preview to not close with game keepalive network connections
Greatly reduced card preview hover duration for more responsive feel
Bug Fixes:
Glimpse spirits fixed not queueing up draw correctly
5/9/26
Bug Fixes:
Fixed cleave destroying multiple units from damage not actually resolving all destroys
Fixed Rending Flames not properly doubling damage
Intensified Pyre fixed Kindle mechanic
5/10/26
Bug Fixes:
Fixed Ciel end of turn omen banish sometimes not showing the complete list of cards
5/11/26
Features:
Made changes to server config that should make it feel about ~90% faster
Added 'space' hotkey for passing optional effects
Bug Fixes:
Don't trigger undo while typing 'u' in chat
Fixed exalted cards not counting correctly for Imbue
Safeguard Paragon fix ability name
Fixed PHP warnings (no functional impact but small performance boost)
Fixed Gildas reducing her own cost instead of the ability cost
Fixed field card wrapping issue
Fixed other player being able to pass the turn
5/12/26
Bug Fixes:
Fixed unnecessary vertical scrollbar in field
Added undo spot at beginning of materialize
Fixed Lost Providence not being able to activate from material deck
Fixed Lost Providence Hindered not working
Fixed Tome of Sacred Lighting not being able to activate from material deck
Fixed various bugs around Tome of Sacred lightning copy abilities
Fixed Fabled Azurite Fatestone memory banish ability to be more consistent
Fix clicking material card you can't pay for
5/13/26
Bug fixes:
Made lobby matchmaking more robust
Fixed broken materialize undo point that could sometimes flip the game perspective
Implemented Exalted play restriction
Fixed Seep into the Mind sometimes making the opponent put sheen counters on your units instead of their own
Fixed bug that allows skipping champion levels during materialize
Fixed play restriction for Reclaim and Escape the Wreckage
Fixed effectstack only showing one card
Fixed allowing you to play cards you don't have resources for in fast opportunity phases
Fixed various cosmetic warnings
Fixed being able to activate Frostbind without a valid target
Fix shimmering refraction not drawing when p[layed from memory
Fix Protect Her at All Costs attack redirect sometimes freezing the game