
Lifeblood Custom Crest design - TL:DR WARNING!!!
TL:DR WARNING!!!
I am posting this here because I would like to know what the community thinks of this crest and to get get some feedback on it, also for whatever reason I couldn't get this crest idea off of my mind so I decided to draw it up and type up a list of features.
Also by all means ask whatever questions, I am happy to answer. ^u^
LIFEBLOOD CREST IDEAS
Moveset:
>!Standard Moveset:!<
>!Standard Light Attack: Similar to Witch/ Cursed Crest with a bit more of a quick light flowy whip like attack!<
>!Standard Up Attack: A slow long arcing attack that covers a small portion of the front & back, and covers the space above Hornet (requires some recovery time after attack end)!<
>!Standard Heavy Attack: Spin to Win whip that pulls in, stuns and knocks back enemies!<
>!Standard Sprint Attack: Front half Whip Spin attack that vaults Hornet over enemies with ease!<
>!Standard Pogo: Throw the needle and pull forwards into the pogo, giving a larger bounce!<
>!Standard Harpoon Attack: Pull enemies to you (does not effect ring hooks and enemies with block attacks)!<
>!Bind-Fury Moveset:!<
>!Bind-Fury Light Attack: A Beast Crest-like Light attack with Fast and Heavy attacks that deal more damage and knockback enemies at great distances (knockback to prevent constant cheese)!<
>!Bind-Fury Up Attack: An attack that laches onto enemies and pulls Hornet up and above enemies (for short, reverse pogo)!<
>!Bind-Fury Heavy Attack: 3 brutally Fast and Heavy attacks that hit in a "Down Up Down" motion applying knockback on the final hit and giving Hornet the chance to stunning an enemy.!<
>!Bind-Fury Sprint Attack: A lethal dash claw that allows Hornet to phase through enemies (Silksong Sharpshadow)!<
>!Bind-Fury Pogo: Spinning Ball Ground slam enemies with no bounce and all punishment, deals most damage in entire moveset but has a slow recovery window (Anti-Bounce does not affect platforming)!<
>!Bind-Fury Harpoon Attack: Both Hornet and the Target get pulled towards eachother which is followed by a quick light attack pushing both Hornet and the Target back a small distance!<
Health, Healing & Binding:
>!Health: On standard, Hornet's masks are permanently transformed into Crystalized Lifeblood (meaning Hornet is incapable of Healing masks back through standardized binding)!<
>!Healing: Retaliation - a Rally-like System similar to Bloodborne & Lies of P's offensive healing (enemy deals damage, for a short period, when retaliating the player will receive masks back. Up to 3 masks of damage before losing health permanently)!<
>!Bind: Fight or Flight, Hornet enters a Wild Fury state that increases her Damage, Speed and changes up her fighting style (this bind costs Hornet a full bind of silk, -3 masks and will not grant any healing affects)!<
>!Special Bind: Bind + Up = Creating a Lifeblood Cocoon. This will use up all Silk and damage Hornet for 2 masks in the process, however upon dying Hornet will instead of respawning at a bench will spawn at the created cocoon (Hornet shall not heal masks back through retaliation upon use)!<
Tools:
>!Silk Skills: No Slots!<
>!Red Tools: 1 Slot!<
>!Blue Tools: 3 Slots (+Vesticrest)!<
>!Yellow Tools: 3 Slots (+Vesticrest)!<
Synergies:
>!Plasmium Phial: Has an extremely slow on-hand regeneration!<
>!Plasmium Overdosing: Hornet can still enter the OD state however it takes up to a total of 12 masks to Overdose (Overdose Regeneration is slower than Normal)!<
>!Plasmium Overdose + Phial usage: Temporarily increases the speed of Hornet's Overdosed Regeneration (Temporarily disables Retaliation Healing)!<
>!Magnetite Dice: Allows for Hornet to gain a small chance to heal an extra mask when retaliating!<
>!Double Jump: Hornet is given the ability to utilise lifeblood wings to boost her second jump even higher than normal!<
>!Silkshot: When firing, Hornet will shoot Plasmified projectiles to deal slightly more damage (Costs small amount of Silk and damages Hornet for half a mask which may heal back with time)!<
>!Wispfire Lantern: spawns little Plasmified Wisps instead to deal extra damage towards enemies!<
>!Pollip Pouch: Permanently Poisons Hornet, slowly killing her over time (Retaliation is permanently active during this state even when enemies don't hit Hornet)!<
>!Plasmium Overdose + Pollip Pouch: For every 2 masks Hornet loses, she gains one back (usage of the Plasmium Phial will temporarily disable Retaliation Healing but will out heal the poison damage temporarily)!<
>!Barbed Bracelet: Hornet's Damage stacks but her Retaliation Healing will be lowered from 3 masks down to 2 (if used alongside Pollip Pouch, the Retaliation Debuff is ignored)!<
Buffs & Debuffs:
Buffs:
>!Dmg Resistance: Hornet will naturally gain more resistance to Plasmified & Voided Enemies.!<
Debuffs:
>!Phys Dmg Vulnerability: Hornet becomes more vulnerable to standard physical damage.!<
>!Fatal Muckmaggots: If Hornet falls into any Bile even for a small amount of time Hornet will start taking damage overtime (If Hornet is in the Overdosed State then whatever damage she takes will be healed back every 2 masks she loses)!<