u/EchoSpace12
Things I think will make SGM a better game.
Okay this is just a list of problems I've personally found with the game and a few solutions to them, you know, just in case there's a dev scrolling through the subreddit or something. Personally, I think this game is incredibly well designed with a few problems that boil down to the devs being greedy. Yes, this is a rant, go grab some popcorn or something.
Warning: Contains a shit ton of reading. SGM player discretion is advised.
- Add a Guarantee System.
This is a gacha game. You gamble for new characters that come out every month. We know it's a gacha game, they know it's a gacha game. So why is there no way to guarantee you get the characters you want after losing a 50/50 like almost every other gacha game? There are some players out there who haven't gotten the advertised variant 5 times in a row, why? If you lose a 50/50 on the monthly Prize Fight relic you get at 150mil, the next one you open should be guaranteed to be the advertised variant. Or fix the headliner relics which I'll get into next.
- Headliner Relics
I think this is a good addition to the game, being able to get variants you may have missed out on is very generous. IF you weren't gambling on getting the variant you ACTUALLY want still. Not to mention, i feel the pity is too high for these specific relics. 100 pity is too high for a relic we don't get as regularly as Premiere Relics. So how would I fix them:
Lower the pity. Make it 50 instead of 100 (70 or 80 instead of 100 if 50 is too low) or just make them more common.
Allow us to be able to target one specific gold variant like we're able to do with diamond variants. Otherwise, we're still just praying we get the variant we actually want making headliner relics redundant.
Again, I think headliner relics are a very good and healthy addition to the game, just poorly implemented.
- Cabinet of Curiosities
Why is there a Theonite window in this? It's actually useless. They priced every thing so high that playing the game normally wouldn't even net you enough theonite to buy anything in it and the items in it aren't even worth spending the theonite on if you have enough. Remove it, it's so useless and such an obvious attempt at a cash grab it's ridiculous. Same thing for the Treasure window. Nothing in that window is worth putting myself through the cancer that is Rifts for Rift Coins. Put something of actual value in there, because as it stands, there's almost no other reason to do rifts.
- Variant Buffs/Reworks
I hope they keep doing this. The buffs they've already implemented were really good, making variants who were kinda trash actually meta relevant.
- Key Relics
We all knew this was going to be here. Why the hell did they change them? They were perfect the way that they were. Diamond Keys weren't so common that you'd get too much to know what to do with them, and gold and silver keys are still pretty useful to late game players. Why did you add bronze keys? They're almost entirely useless to late game players, and you get quite a lot of them from other sources, unlike diamond keys. It's a bad change. How to fix them?
Just revert them back to the way they were, not that hard.
Give us a way to craft keys from lower rank keys. Again, this is a gacha game, why does it not have a key feature literally every other gacha game has? 3 bronze keys= 1 silver key, 3 silver keys= 1 gold key, 3 gold keys= 1 diamond key. Or hey, they could use the evolution system they already have in place on the keys as well. 3 bronze keys= 1 silver key, 4 silver keys= 1 gold key, 5 gold keys= 1 diamond key. There, they don't have to change the key relics, bronze keys become useful to late game players again, everyone is happy. But right now? Bro, I have 122 silver keys and 145 gold keys. I don't need that many, give me diamond keys😭
Training Mode
Why can I kill the Sparring Partner? How am I supposed to "practice" anything if my practice partner dies in two hits? Get rid of the health bar, kinda like the Undying boss.
- Content/End Game (Probably should be a post all by itself honestly lol)
I said it earlier, this game is very well designed. Granted it is a bit buggy, but nonetheless. It is quite honestly the best designed mobile adaptation of a fighting game out right now, especially when factoring in how faithful it is to its source material that being Skullgirls 2nd Encore. I love playing this game, the combos are smooth and fluent. There's a very high skill ceiling which leaves a lot of room for me to improve my own skills. The system is very intuitive, doesn't take a genius to learn basic combos in this game. There's plenty of play style expression. It's my favorite mobile game to play. And that's a problem. Why give me a game I love playing with nothing to do in it? Prize Fights are over once you reach the final reward. Rifts, again, are cancer and the rewards you get from them make them not worth playing. Undying, is just a repetitive damage check. Parallel Realms is the best game mode in this game but it's too short and the cooldown is too long. And versus mode is so laggy no one even plays it. I find myself finishing the monthly Prize Fight, finishing Parallel Realms, getting to 60mil in the Undying boss for full rewards and then not opening the game until Parallel Realms is off cooldown again or quick clearing the daily events when I'm low on canopy coins. Give me things to do bro, this game is fun, let me play it. Which ties into my next point, that being End Game.
Is there even an End Game in this game? None of the mentioned game modes really count in my opinion, they're too easy. And End Game is supposed to be inherently challenging, meant for players who have reached the "end of the game" and need something to use their characters on, that won't blow up in two hits, that also gives some meaningful rewards. The two closest things we have to that is: Parallel Realms and Prize Fights. Parallel Realms more so. So how to fix a distinct lack of content and end game?
Add a daily reseting game mode and a challenging end game mode with good rewards for your late game players.
Utilize a very good game mode they've already made. Parallel realms, they put a roguelike into a fighting game, added different difficulties for player across various stages of game progression and it actually gives you decent rewards. It is by far the best game mode the game has to offer. Not to mention it's just straight up fun to play. So why the FUCK did they make it available only once every 3 day? Also even at the No Mercy difficulty, PR (Parallel Realms) starts becoming easier and easier to clear the more you play it. I don't even remember the last time I couldn't clear No Mercy. So lets improve it.
Endless mode. Why isn't it a thing? People are bound to like an endless mode, no? Give me a window next to Parallel Realms that's named Endless Realms or something, I don't know. Works the same as normal PR, just keeps going and keeps scaling after the 3rd boss node. In Endless Realms (ER) you select your difficulty, and just keep going up until you can't anymore, either due to all your characters being dead, or the nodes scaled too far. But most importantly, you can restart. This solves the content issue I have with the game. Now to introduce the End Game aspect, rewards. What's something every late game player wants? Right, canopy coins, theonite (granted I think EVERY player, no matter how late or earlier into the game they are wants that) and keys. If the solutions I came up with in my key relic section weren't good enough then make ER the trademark key acquisition game mode. Once a week on the first 5 stages of ER you get 1 key each stage completed. The rank of the key depends on what difficulty you chose. Why only once a week? If you complete the first 5 stages of ER and then reset and do it again then you have enough to build a diamond character, which I think is a bit to fast. Beyond the 5 stages what should you get? Canopy Coins and Theonite as well as a special relic. THESE rewards should be reserved to the No Mercy difficulty of ER. It wouldn't be an END Game if a level 10 player could receive the same rewards as a level 80 one.
Each node completed should give you 10,000 Canopy Coins and some Leveling Snacks. Every boss node completed should give you 200,000 Canopy Coins. Every 5th Boss Node completed should give you 50 Theonite (could be more, not entirely sure how generous or stingy to be) and 2 Headliner Relics in addition to the 200,000 Canopy Coins previously mentioned. The recruitment nodes (I forgot their name so I'll be calling them this for now), that give you a trial character? They should be guaranteed to give you a variant you have in your fortunes favor so players have an opportunity to test and see if they actually want that character. After the 5th boss node revive/healing nodes will no longer appear, being replaced by the recruitment nodes instead. Now if you reset the rewards don't reset with you. If you've claimed a reward it won't reset for a week, just like the keys. There, done. End Game implemented and actually something to do while waiting for PR and new monthly Prize Fights. Could use some tweaks definitely, but it's a solution.
And that ends my list of problems and solutions. Probably missed some stuff so feel free to add things.
Are these useful at all anymore?
Latest patch guttex the hell out of them so I've just kinda been saving them up.