u/Ebby_Bebby

Image 1 — Bored af(reak) and looking to do 1-2 trades
Image 2 — Bored af(reak) and looking to do 1-2 trades
Image 3 — Bored af(reak) and looking to do 1-2 trades
Image 4 — Bored af(reak) and looking to do 1-2 trades
Image 5 — Bored af(reak) and looking to do 1-2 trades

Bored af(reak) and looking to do 1-2 trades

First pic is an example of a trade I've done and the rest are the characters I want drawn

Sorry for the weird pics, I have no Wi-Fi so I'm having to take pics of my iPad for the ones that aren't on my phone rn. That is how you know the situation is dire. Anyways I'm looking to trade fr fr since I am so bored. I will do humanoid characters. Comment examples of characters you want drawn as well as some lore and I'll dm if I'm interested

u/Ebby_Bebby — 5 days ago

Since others are doing it, name an ability and I'll explain how it can be done in my magic system!

Saw some others doing this and I thought it was cool. My system has simple abilities that require a lot of creativity to use effectively so this will be a good exersize for me.

In the skies of Vallas, magic is cast by music. Music has inherent power because the Four Winds created the world through song. Echoes of that song ring out to this day. Some are able to harmonize with those echoes and wield the powers of the Winds.

There are traditionally four styles of magic, each named for one of the Four Winds, but each follows the same principles:

  • magic can't create, it can only move objects forward through space and time (time can never be rewinded)
  • Moving large things requires lower notes, and quick motion requires faster playing
  • All abilities can be amplified if performed by multiple people
  • Words/lyrics may be used to shape the action and make it more specific

With that out of the way, what are the abilities of musical magic?

West Wind/Spring music is used to accelerate growth, or can be focused into specific areas to heal injuries. Combined with the power of physical motion, this style is able to control the direction of growth, shaping it into whatever the player wills. The sound of this music is often pleasant, light, and inspirational.

South Wind/Summer music is a broad category which describes all motion through space. Nearly all spells use it to some extent. The sound of this music is strong, rallying, and percussive.

East Wind/Autumn music is used to accelerate rot and decay. While it is easy to use this ability on dead matter, it is much harder to rot something with a strong will to live. The sound of this music is dissonant, overwhelming, and disturbing.

North Wind/Winter music is able to freeze motion, preserving the exact location of something in space and time. The effect lasts for as long as a note is held. The sound of this music is slow, droning, and contemplative.

Another ability these all share is the power of words. An effect can be imbued into an object by way of a powerful musician telling a story about it that is so convincing that it actually becomes true. It can be as simple as "this arrow is loyal, and always returns to its owner for the sake of honor", or it can be a 12-verse ballad describing the functions of different parts of an automaton designed to haul lumber. Specific activation instructions can also be given, like saying a magic word or doing a specific hand motion.

That is all! Thanks for reading all that, Feel free to ask questions and comment with spells you'd like to see me give an explanation for.

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u/Ebby_Bebby — 6 days ago