
I recently saw someone come up with a Mario moveset that sounded pretty good and for some reason my brain EXPANDED and I somehow came up with a Builder Mario concept (This doesn't mean I want Builder Mario in the game though because I'd rather have Waluigi or Paper Mario in Smash 6 instead, this is just a random moveset concept I came up with)
(1) Characteristics/Gameplay/Properties:
1.Builder Mario would be a mix of a brawler and melee character (with his hammer) and would be a character that focuses on stage control, edgeguarding and patient gameplay more than actual fighting
He'll have slightly better aerial mobility than Mario but be even heavier than Doctor Mario with a running and dashing speed slightly worse than Regular Mario (Basically Builder Mario does better in that air than on the ground)
His close combat moves are weaker than Mario but his Hammer/Melee moves do slightly more damage than Mario's moves
His hammer moves will have worse frame data than regular Mario's moves so he can be punished for whiffing any of his strong moves
After using both of his jumps Builder Mario can press the jump button to perform a midair spin to stall himself in the air (like 2d Mario games), Mario can use the move numerous times while in the air with slight cool downs between each midair spin , this boosts his recovery in exchange for his heavy nature as a character
He has great recovery moves even though his combo game and damage is comparitively useless, making him dependent on having his opponents off stage in order to work as a character
(2) Jabs/Tilts :
1.His neutral attack will be a 2 punches followed by a hit with his hammer (slightly similar to Mario's jab)
2.His up tilt will be an uppercut like Mii brawler's (who also has a Builder Mario costume) to be slightly different from Mario , the move shows coins if it hits an opponent
3.his down tilt will be a regular sliding kick similar to Mario
His side tilt is a punch resembling Mario's old side smash in Super Smash Bros 64
His dash attack is the infamous dive from Super Mario 64 , although it isn't a thing in Super Mario Maker it still feels like a good reference to have
(3) Aerials :
1.His neutral air is a regular sex kick like Mario but unlike Doc or Mario the knockback and damage Builder Mario's neutral air stay the same throughout the entire move
2.His forward air is Mario's old forward air from Super Smash Bros 64 (the spinning kick that he once had)
3.His back air is Doctor Mario's Melee Back air (the animation used to be different compared to the current back air) with a Sakurai angle property as well
His up air is an aerial heabutt ( he swings his head like Mario's up smash but instead Builder Mario does this in the air), it has lesser range than Mario and Doc's up air and sends the opponents directly forward so you cannot follow up with combos
His down air is the SMW spinning jump where Mario will constantly spin and can bounce on his opponents if it lands (like Link's down air) and performs a slightly weak spike on his opponents as well (like SMW the move cannot be canceled until Builder Mario touches the ground so it is very risky to use as well)
(4) Smash Attacks :
1.His up smash is an overhead swing with his hammer, it is fairly fast but has weak knockback, it sends opponents directly upwards to follow up with any of his aerials (preferably his up air)
2.His side smash is a sidewards swing, it's Builder Mario's most reliable KO tool but also has the most ending lag of all his moves so it can be easily punished
3.His down smash a multi-hit spin on the floor with his hammer , it's a great get away from me tool, it has slightly slow startup and slow endlag in exchange for great knockback and range
(5) Special Moves :
1.His neutral special is a hammer throw, it's angle is similar to the hammer bros assist trophy and it doesn't bounce, but it has amazing knockback and is great for edgeguarding while having comparitively less ending lag (a weaker but faster version of Mii brawler's Metal Ball neutral special)
2.His up special is the swinging crane from Super Mario Maker (an asset from the Super Mario Maker games), depending on his momentum in that air the crane will send him with that much force once up b is released
3.His side special is him summoning Builder Boxes (yes that's what they're called in Super Mario Maker), he can only have 5 builder boxes at once, they are affected by gravity and cannot stay in that air like Steve's blocks but can edgeguard and like barrels and crates in Super Smash Bros these do damage if they hit someone. These can also be carried by Builder Mario and his opponents as well
4.He has an aerial and grounded version of his down b, in the air it's a ground pound like yoshi, the only difference is that it's slow and predictible, but if it lands , it performs a really weak spike and Builder Mario jumps out of the move, hence he can continue to recover or go back on stage
5.The grounded version of his down b is a counter with his helmet ,if hit he smacks the opponent with his hammer, it is a strong move which can send opponents off stage, allowing Builder Mario to follow up by controlling the stage and edgeguard his opponents
(6) Grab/Plummel/Throws :
1.His grab is a measuring tape (an original idea that I thought would be nice to have) it is a tether grab but can't be used in the air so Builder Mario can't grab ledge with it as well
2.Builder Mario's plummel is similar to Mario's plummel from Super Smash Bros 4, it's slower than Regular Mario's plummel in SSBU but does more damage instead
3.His throws have weaker knock back and damage compared to Mario with the throw animations being Mario's throws animations from Super Smash Bros Brawl instead
(8) Final Smash: (Mario Maker Finale)
1.Builder Mario summons a hand (or a cursor) for about 5-6 seconds , the player can control this hand and summon random Mario enemies (like Goombas, Spikes, Thwomps and more) for the next 5-6 seconds until the Final Smash ends , once the Final Smash ends the hand will all enemies will disappear, with the player controlling Builder Mario once again
EDIT: Overall this concept was just something I wanted to get out of my mind, I really don't care about this post that much and I'd much rather have Waluigi or Paper Mario for Smash 6 instead, but this concept was still something I had in my mind after seeing someone come up with their own Mario redesign concept recently so I thought I'd post my own moveset concept here