
Hello! I recently learned about Boolean operations. However, I have a problem.
I used Boolean operations to cut out a cylinder, making sure the cutout shape fit inside the cylinder. (I heard that reducing the number of vertices makes the work easier, so I reduced it to 8!)
However, I'm worried that this will affect UV unwrapping. I think that if I don't add edges, it will be recognized as an error polygon, but if I add edges, the model will become complex and it will be very difficult to edit the shape later! (I actually remade this model, but the cutout failed and it's in a terrible state.)
So, I'd like to know how to handle UVs when using Boolean operations. If I need to add edges, how should I do it? Is there a way to add edges in a clean and easy-to-edit way? If not, should I completely stop using Boolean operations? (How do I create a cutout that fits perfectly inside a cylinder?)
(I'm not good at English, so I'm using Google Translate. I apologize if it's difficult to read. Thank you for reading this far!)