Some more ideas from my wishlist: The Guild Warlords
I highly doubt yet again any of this happens but here's some more ideas I had for futur season(s) of Endgame.
Guild Warlords. If you played MWZ, these guys would be very similar to Terminus Warlords from that mode with a few differences. There are four of them, one for each zone, and are guranteed to spawn in every game.
Zone 1 Warlord spawns in the coastal town. To access this one you need to override a Command Node found in a Command Center which first requires you to kill the GR6 in charge of the Center. This is a short defense sequence while the C-Link does its thing. You can then override the Terminal in the Coastal Town which allows you to access the Warlord's new Fortress which is the clocktower thing now fortified by the Guild. This Warlord has a simple fight, nothing too special, just has a VTOL guarding him similar to the Hind for Legacy in MWZ.
Zone 2 Warlord is holed up in either the heliport or Coluseeum. To access this Warlord, you need to complete a Data Collection in at least Zone 2. This will mark a unique Prime Target and when you kill him, you need to scan his body for the biometrics to access the Warlord's Fortress. Depending on spawn, the Warlord will have different defenses. Heliport will be drones (a whole fucking lot of them) and a VTOL. If he spawns at the Coluseeum, prepare to dodge sniper fire from basically all directions. This Warlord will have the ability to Cloak, and will take some damage.
Zone 3's Warlord only spawns in the Guild's HQ building in High Town. To access this Warlord, there will be a Rino you need to "borrow" from the Guild. It will be loacted around the building and you hack into it like a DAWG escort. The RINO will be basically your key into the HQ building. This Warlord will be a tough fight, relying on Guild Techs for defense and the fight will start at the ground floor and end at the rooftop. This Warlord will hack the RINO at the rooftop with a Black Hat.
Zone 4 will spawn in the Church at Low Town. To access the Church to kill this Warlord, you need to complete a Quadcore activity. It has to be a Zone 4 Quadcore minimum. After you complete it, you can scan it again for data on a Fear Elite (which is really a high ranking Guild Officer with the keys to the Church Fortress), kill the Fear Elite (random every game), and you can instantly go and kill the Warlord. This Warlord is Falkner's successor in the Guild's bioweapons research. So expect Cradle to be used in his fight. You wont even kill him at the Church. Upon depleting his health, he will disappear into a Cradle smokescreen with evil laughter. His new location is the Firing Range. The same will happen again. You will finally kill him for real at the Fort.
All four Warlords have unique taunts for the player as well. Killing them yields different rewards based on Zone. I havent really thought of the reward yet. These Warlords will be once per game.