u/Dieunos_Hiraga

Hello, excuse myself if my english is kinda broken as english is not my first language, so it's been a while since I hesitate to switch to S&Box and so I wanted to know another people view on this :

right now I work on two 3D games, one that I actually work on, which is an only multiplayer game with short sessions which is manly focus on online multiplayer party with friends like a Lethal Company, a Phasmophobia, a Peak, with (normally) not to demanding ressources as there is not a lot of enemy, only an Alien, and only multiple task to do in closed map with lot of wall to give an stressful environement as it will be kinda a labyrinth + you will not be able to see the alien comming (so it will be easy to optimise by adding some camera culling) and not demanding a lot of reallism as it will be with a cell-shading/cartoonish Art Style, and the second game that for the moment I paused as I have a lot of idea for it, but I will need people to work on it with me as it will be to much for just one dev, is a Zelda-like with open world and lot of quest/mechanism/NPC (which is why it is to much for me only) in again a Cel-shading/Cartoonish style but it will need more ressources for playing it because of the kinda open world map.

So the thing is that I hesitate as if it is a good idea to switch to S&Box as I learned that it is much lightweight that UE5 and has easier Online implementation, which would be useful for my first game, but then for the second it will be much harder to recruit people to work on it as S&Box is less know than UE5 as it's new, or should I keep using UE5 so by the time I finish to make my first game I gain some experience for the second and when I will need to recruit people to work with me it will be easier as UE5 is more know.

(PS: It's not an issue if I need to restart from 0 the developpement of my first game as it's what I already do as I lost recently the files project as the external hard drive it was on as broken)

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u/Dieunos_Hiraga — 16 days ago