u/Desperate_Fruit_6400

MK Challenge Concepts

Threaten the Eye Witness

  • “You are the stern, but fair teacher that beats the obedience into tattletales with brutality and fear. Threaten the Eye Witness. Impregnate them with evidence of demise. And we will let you out.” 
  • Infiltrate the Courthouse: you spawn at the entrance and make your way into the courthouse’s private area, where you find a camera dispenser, a ticket taker mannequin representing the Eye Witness, and a set of photos of areas with a brutalised corpse.
  • Give the Eye Witness the Photos: using the cameras, take a photos of each of the corpses and return the photos to the Eye Witness.
  • Silence the Eye Witness: hit the button to make the Eye Witness swear silence.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

Bludgeon the Futterman

  • “Slapstick is the corpse that baby hyenas chew on before they can kill prey of their own. If the children are to fight our battles, they must learn to enjoy the violence. Bludgeon the Futterman in a hilarious skit. And we will let you out.”
  • Infiltrate the TV Studio (Set 3): you spawn at the entrance of the TV Studio and make your way to the third Set to find a man in a Futterman mask strapped to a movable equipment piece.
  • Set the Scene: same as Silence the Idol, you move the piece into their indicated spots, creating a cartoony construction site where a crane with a bunch of heavy bricks is placed over the Victim’s head. However, the spotlight section is closed off until you finish this bit.
  • Find the Codes: once the spotlight area opens up, you’ll find a bunch of Viewfinders from Poison the Medicine. Use these to find and locate all of the symbols, and thus codes to the switchboard, to activate the set.
  • Bludgeon the Futterman: pull the switch on the camera to make the crane drop, crushing the Victim’s head with heavy bricks.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

Aggravate the Protest

  • “You are an angel of wrath, spreading our righteous hatred to the naive heathens who wish to change our perfect world. Aggravate the Protest. Replace the cry for peace with a cry for war. And we will let you out.”
  • Infiltrate the Protest Downtown: you spawn in the train station and make your way out to find a bunch of mannequins in the street, several of which are audience mannequins from the finale of Silence the Idol.
  • Replace the chant: same as StI, you take their audio tapes, bring them to a punk radio shack to remix them into hateful chants of rage, and put them back until all of the mannequins are shouting for death.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

Drown the Whistleblower

  • “The Whistleblower is the faucet that dispenses the fluids of our sins. If moths are attracted to light, then you must drown the Whistleblower in the dark, murky waters where no moth shall discover your sins.”
  • Infiltrate the Fun Park: you spawn at the canal ride, facing the theme park entrance. You make your way to a ride, but find the Victim locked behind a shutter with several locks keeping it shut. 
  • Unlock the Dunk Tank Game: in the diner, where you also get the hearts to play, are a set of models. Bring them to light pillars and angle them to match the silhouette of whatever wall mural the light and shadow are facing.
  • Drown the Whistleblower: once the shutter gate is opened, use a throwable item (most likely a heart) to hit all of the targets and send the Victim (who’s covered in chains and weights) into the water tank to drown.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

Burn the Lustful

  • Change is impossible. You will always be you. A dog will always be a dog. And a whore will always be a whore. Prove that a corpse is incapable of redeeming into a proud member of society. Burn the Lustful. And we will let you out.”
  • Infiltrate the Resort (Dungeon): you spawn at the entrance of the Resort and make your way into the dungeon where, in the execution room, you find a nude woman with a ball gag strung up to a metal cross.
  • Open the gates to retrieve the Gasoline: you are given a bunch of nightlights and heart buckets around the execution room. A screen will show a body part and you’ll have to shine the nightlight onto the hittable panels to find the correlating sex position. Hit the right panels to open the gates blocking off the gas canisters.
  • Burn the Lustful: once all of the gas cans are poured out onto the Victim, hit the button to watch her light ablaze.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.
u/Desperate_Fruit_6400 — 2 days ago

Detective Prime Asset Concept

some ideas:-

  • Obsessed with “the truth behind human depravity.”
  • Private detective who tortured information out of people. Had a charisma and technique that makes people forget his face. Cut his own face off to make himself unrecognisable.
  • Has a hand fetish - sees them as symbols of power, personality, history and upbringing. Very Yoshikage Kira about it.
  • Existentially paranoid that people around him are hiding the truth and are plotting against him. Actively aware of how Murkoff is making sleeper agents and wants to kill their lab rats.
u/Desperate_Fruit_6400 — 2 days ago
🔥 Hot ▲ 67 r/OutlastTrials+1 crossposts

Prime Asset Concept - Swamp Witch - Marie-Rose Ceprien

Design

  • Gigantism - 9 feet tall
  • Creole 
  • Patchwork dress: bones, rags, furs, etc.
  • Older daughter/big sister of the Pa family

Lore/Backstory 

  • In New Orleans, Louisiana, 1933, Marie-Rose Ceorien was born with a case of untreated gigantism and would develop scoliosis which resulted in her walking on all fours for the first six years of her life. A nearby French circus with a freak show act would show up to effectively rent out Ceprien as “the 10 Foot 10-Year Old” for the freak show attraction. She’d be forced to sit in one place while people stared at her while taking pictures.
  • She got along well with the other circus performers, especially fellow freaks who would teach Ceprien how to manipulate sympathetic people into giving her free stuff, although she mostly just wanted people to pay more attention to her. Her last sideshow act in 1947, one month before her disappearance, was titled “Charlotte, the Ogre Princess” where a bunch of people wearing the exact same clothes had attended. 
  • Some time after Ceprien’s disappearance, 8 years after to be exact, a string of other disappearances in the area occurred, coinciding with witnesses reporting a large, slender figure being seen in the woods. Accounts varied on this new Cryptid: some described it as a walking tree, some said it was a demon with a crooked back, and others said it was a large hound that lurked in the shallow waters of the bayou. This creature had several names and interpretations (e.g. Living Root, the Demon of New Orleans, Bog Dog, and so on) — the most infamous of which being the Jenmarok, which spawned from a book about the creature after the author misheard ‘jeyan marekaj’ or ‘Swamp Giant’ in French Creole.
  • After a bunch of tourists went hunting after the creature (one reported that he actually managed to shoot it) and disappearing, Authorities would search the Bayou and find an abandoned house in the middle of the swamp with skulls decorating it. Inside, the officers were struck by an abhorrent smell of rotting flesh accompanied by the sight of three figures watching a TV. When the centre figure, a massive woman wearing bones on her, turned her head, one officer panicked and opened fire, destroying the TV and plunging the room in darkness. That same cop would be mauled to death due to bite wounds around the throat before the other officers could restrain the woman.
  • Marie-Rose Ceprien would then be taken into custody, declared mentally ill due to traumatic amnesia, and taken to Sinyala facilities where her influence over a whole city would make her an excellent Prime Asset for the LATHE 2.0 Project. Interviews with her revealed very little about what happened to her in that swamp house. According to her, she wasn’t the one who decorated it with skulls and that the people she kidnapped would just be held captive to watch the TV with her that previously belonged to whoever owned the swamp house. The reason why she was kidnapping people just to watch random shows is still slightly debated among researchers with the leading theory being that the kidnap victims were supposed to be stand-ins for her parents.  
  • In the trials, she shows clear signs of Scotophobia (a pathological fear of the dark associated with separation anxiety), with darkness becoming a notable trigger for her cannibalistic urges. Moreover, she seems soothed by light, associating it with TV shows that she watched with her parents — her only memory of them.

Gameplay

  • Has two modes depending on lighting:-
  • In lit rooms, she slower and more calm/quiet.
  • In dark rooms, she runs on all fours and is extremely loud. She can also see a few feet ahead of her in the dark.
  • She has skull traps throughout the map that temporarily cover you in glow in the dark paint when ran into.

Main Trial: Kill the Jenmarok

  • “Fear is the vestigial emotion that oozes cowardice from your wounds like pus. Waste the amygdala. Kill the boogyman that binds you. And we will let you out.”
  • Infiltrate the Bayou: you make your way past the marshlands into the apartments by the circus. There is a ton of water that slows your movement down throughout the swampy area. You eventually make your way to a set of apartments where you find a room separated with glass. Inside of the room is Ceprien and an Ex-pop watching a staticky TV. When you hit the button, the TV shuts off, drenching the room in darkness as the Ex-pop’s head suddenly comes crashing through the window as Ceprien shrieks. The lights in the room turn on as she regains her composure and walks off. 
  • Enter the Circus Tent: at the circus tent, you will find a camera dispenser that, well, dispenses cameras that can be used to create photographs of the whatever you’re looking at and will break after three uses (each photograph takes up a slot in your inventory). Near the cameras are portraits showcasing various scenes around the map that you’ll have to photograph and insert into a ticket-taker mannequin like in the Fun Park. Once all of the scenes are photographed and the tickets are delivered, the Circus will open to reveal the Victim; a woman tied up inside an idol of Amari Laveau, the Jenmarok.
  • Drive/Fuel the Boat: the Jenmarok will then move on rails towards a boat by the swamp. You’ll need to find fuel to start the boat every so often and have someone driving the boat towards the swamp house.
  • Kill the Jenmarok: once you make it to the swamp house and the Jenmarok is in position inside a frame with three shotguns: one at the knees, one at the waist, and one at the head. There is a crank that needs turning to activate the shotgun triggers. Once the final shotgun blows her head off, it’s time to go.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

MK Challenge: Behead the Private Investigator

  • “You are the exterminator of parasites who suckle your blood and spread disease. If you wish to be free, kill the parasite. Remove the Investigator’s head from his shoulders. And we will let you out.”
  • Infiltrate the Bayou (Swamp House): you make your way through the swampy area into a Swamp House where you find a locked door with “Private Investigator” sprawled on it in blood.
  • Unlock the Door: from the electrically locked door, there is a wire that leads to a large engine connected to a boat in the basement. You’ll need to fuel the large generator consistently with several fuel canisters taken from fuel dispensers from all over the map for a certain amount of time before the door unlocks.
  • Behead the Private Investigator: behind the locked door is a bedroom with the Victim; the Private Investigator, tied to the bed with a guillotine over his head. Press the button to drop the blade.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

MK Challenge: Pin the Murder

  • “The bloody hammer of justice is a tool like any other. It can be used in our favour to free ourselves from the shackles of our sins. Plant the fake evidence. Pin the Murder. And we will let you out.”
  • Infiltrate the Bayou (Sternwheeler): you make your way to a ship in the swamp where you find a crime scene involving a bunch of cop mannequins, a mannequin base, and a dead body. 
  • Plant the Fake Evidence: in the same location, there is a camera dispenser and four screens showing Ex-pop specialist ping icons. Go around the map to find and photograph these Ex-pop before inserting the photo into a slot to retrieve clues on the replacement. These clues are a symbol on the mannequin, a room in the ship, an outfit, and the colour of said outfit. 
  • Pin the Murder: find a mannequin that fits all of the criteria on the TVs and bring it to the crime scene.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

Voice Lines 

  • Patrolling (Light): “Pitter-patter.” — “You are my sunshine…” — “Itsy-bitsy...” — “What’s on the TV today?” — “Mama…” — “Jenmarok…” — “Where are you, Papa?” — “Ma? Pa? I need help with something.” — “I’m beautiful… people wouldn’t pay to see me if I wasn’t…” — “So, so exotic…” — “Do we have a nasty, little moth infestation?” — “Do the other big people get terrible aches in their backs too?” 
  • Patrolling (Dark): “(Growling)” — “Don’t touch me…!” — “Bog dog?” — “I can’t see! I- it’s so dark!” — “Hide and seek…” — “I’m an ugly… ugly thing… I don’t deserve to have parents…” — “Back aches… stomach hurts…” — “They’re like Egyptian gods! The ones on TV!” — “Where are you moths!?” — “Little moth… I can smell your stink!” — “I’m doing my best doctor! Looking for those wet, wet moths…!”
  • Going into Light Room: “Where am I?” — “Oh! Right….” — “Sharp, sharp pain.” — “Silly me.” — “My knees hurt.” — “(Groans)” — “Bright…” — “Moths like the bright, bright light.” — “Why is standing up such a pain?”
  • Going into Dark Room: “(Shrieks)” — “Don’t hurt me!” — “Doctor! Help!” — “I don’t remember. I don’t fucking remember…!” — “Who are you wretched people?!” — “Let me out!” — “Who turned off the TV?” — “I was watching something.”
  • Sees You: “Let’s be a family…” — “Come watch TV with me.” — “I see the face of a grimy moth.” — “Breakfast is ready!” — “I’m going to take care of you.” — “Hold you close.” — “You’re Papa! You are!” — “You have to pay to see me, little moth man.” — “What a gracious, little monster.” — “I’ll eat your sweet, sweet cocoon…” — “Fluttering moth.” — “There you are, you nasty, little moth.” — “Can you be my Papa, little moth man?” — “Mama!”
  • Hears You: “Mama! Papa! The show’s on!” — “Mama? Are you there?” — “Moths banging against my window.” — “Nervous, little footsteps.” — “Don’t interrupt me!” — “Papa, what you doing out there?” — “I can’t hear the show!” — “I hear the pitter-pattering of a moth.” — “Fluttering…” — “Moths scurrying up the path…”
  • During Chase: “I’ll make you sing!” — “Get back here!” — “Pretty little moth…!” — “Your favourite show is on!” — “Come back for dinner, moth!” — “We’re having lunch!” — “Just sit down and watch with me!” — “Little moth!” — “Far, far away.” — “(Growling)” — “Don’t leave me!” — “Jenmarok!”
  • Stunned: “Terrible bug…” — “Don’t break the TV!” — “I have Scoliosis, you inconsiderate fuck!” — “Eat you alive…” — “Stop hurting me!” — “Bite your dick!” — “Don’t shoot me!” — “Don’t you dare call me an ogre!” — “God! My knees!” — “Hips hurt. Head hurts!” — “All bunched up.”
  • Execute: “Sleep now, Mama.” — “Sit still, Papa.” — “(Growls)” — “I don’t want moths skulking around my house.”
  • Coyle: “Blue Papa powers the TV. He’s a nice man…” — “Don’t take my parents, Mr. Police officer! They’re all I have!” — “He’s the big, big bug zapper. He’ll fry them and I’ll eat them.”
  • Gooseberry: “Mama Gooseberry, can I be on your show?” — “Dr. Daddy has a foul, foul mouth… a bloody mouth.” — “the little moths don’t like her. They’re scared. They should be.”
  • Barbi: “The pretty-headed man really loves his itty-bitty gun.” — “I always heard loud bangs in the distance. Was that you, little brother?” — “Please don’t shoot me, little moth…”
  • Kress Twins: “Pretty couple, are you my Mama and Papa?” — “Mama and Papa will always be together. They’re always so, so beautiful.” — “Stop saying nasty things about me! I’m your daughter!”
  • Bogomolova: “I saw someone talk just like you on the TV, but they weren’t wearing what you’re wearing.” — “You sound like the nasty, little men, Mama.” — “Is she here? Why can I hear her?!”
u/Desperate_Fruit_6400 — 2 days ago
🔥 Hot ▲ 84 r/OutlastTrials

Concept for a New Trial Environment (focuses on Arora)

MAIN TRIAL: Dissolve the Lab Rat 

  • “Sacrifice is an arm’s race. And you are the guardian that impedes our enemy’s progress in their experiments. Dissolve the Lab rat. Make their sacrifice meaningless. And we will let you out.”
  • Infiltrate the Chemical Plant: you make your way into the Chemical Plant where you find Otto and Arora Kress on top of a podium with TVs near the reagent area recording them. Arora is experimenting on a heavy Ex-pop, putting pins and needles into him before giving him some chemical injections that make him vomit and fall to his death near you.
  • Concoct the Acid: in the laboratories, there is a funnel into the pipes next to a bunch of big glass tubes labelled A, B and C. Go around the map to collect the chemicals to fill the tubes and connect the right ones in accordance to the marker board in the same room to create acid. Pour enough of that acid into the funnel and you can move onto the pipe tunnels.
  • Fix the Pipes: in the centre of the pipe tunnels area, you’ll find the Lab Rat, suspended over an empty vat. In the same area, there is a pipe dispenser that can produce different pipe parts at the press of a button. Go around the area, figure out which pipe parts are needed to fix the pipes, and use the corresponding pipe part to fix said pipe. Once all the pipes are fixed, the vat is filled with acid.
  • Dissolve the Lab Rat: while avoiding the Kress twins as well as the Night Hunter and Pitcher and/or  big grunt who are roaming around the tunnels (depends on difficulty setting), pull the ropes to dunk the Lab Rat into the acid until they die.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

MK CHALLENGE: Destroy the Formula

  • “You are the hound that guards controlled anarchy and ravages those who seek to change the status quo. A stray cat — a newly developed formula threatens this status quo you protect.”
  • Infiltrate the Chemical Plant (Offices): you make your way into the Chemical Plant’s offices where you find a funnel and glass tubes with a whiteboard with some markers on it. This area is locked off for now and there is a long trail of blood leading into a cellar with an empty glass box.
  • Gather the Files for the Formula: there are several black light boxes (like in the Courthouse) with file boxes in them. Get the codes and put the files in the glass box.
  • Concoct the Acid to Destroy the Formula: once the glass box is filled, the required areas are opened. Same as the main trial, collect the right chemicals, get the correct mixture according to the whiteboard, and pour it down the funnel and into the glass box.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.

MK CHALLENGE: Bribe the Safety Inspector

  • ”The mistakes of scientific heathens are the fuel to our righteous glory. Seduce the middle ground with molten silver. Bribe the Safety Inspector to make the heathens sin. And we will let you out.”
  • Infiltrate the Chemical Plant (Tunnels): you spawn midway into the Chemical Plant, near the pipe tunnels where you can see the Victim; the Safety Inspector, strapped to a chair at the bottom of the vat.
  • Fix the Pipes: same verse, same as the first. There’s a dispenser, use it to fix the pipes around the tunnels with the correct pipe parts.
  • Bribe the Safety Inspector: once all the pipe parts are put in their place, hit the button to pour molten metal onto the Safety Inspector.
  • Get to the Exit Gates.
  • Wait for the Shuttle.
  • Leave the Trial.
u/Desperate_Fruit_6400 — 5 days ago