▲ 8 r/gamedesign
I’m working on a top down fast paced precision shooter game, which involves quickly moving through an arena and reaching all 4 objectives (mini bosses) as efficiently as possible. Since the game is staged as a sport, I wanted to scrap a health system and instead add a grading system where players get a score based on their completion time, accuracy, and damage taken (the player can’t die). Later stages in the game would be more difficult skill wise but also have a higher passing grade. I was wondering if this is a viable mechanic to include.
u/Dependent-Status1428 — 8 days ago