



Cute little octopus for Pokemon Artemis Project
Little cuddly octopus from space.
Instead of suction cups, it has holes in its tentacles that it can shoot ink or stingers out of!




Little cuddly octopus from space.
Instead of suction cups, it has holes in its tentacles that it can shoot ink or stingers out of!
After over a week, I have finally implemented my catch chain shiny hunting method. You now get incremental increases in shiny odds every 10 catches of the same species, up to 100, where it caps out at 1/64 odds. Then it'll give you a guaranteed shiny at 170. It could be any pokemon, but you can just run away from it, to try to find your desired shiny. It will not reset until a shiny is caught.
Every pokemon that isn't chainable (Starters, gifts, eggs, statics, etc.) will have base odds already at 1/64!
Everything I did before, is also now migrated over to the polished crystal engine. This game will have *almost* all of the features from polished crystal.
*The only thing that won't be in it are the colored party icon sprites. I simply like the nostalgic feel of the old ones better. Though, there will be some custom ones for my new pokemon.
Which includes:
Gen 6 exp mechanics (toggleable key item Exp Share, exp on catching pokemon, etc.)
PC Link key item to allow the player to access their pc from anywhere.
Now here are some other things that I have implemented since my first post:
Exp boost for catching pokemon, to further reward shiny hunting using the new method.
Pokevial key item that allows the player to heal their party from anywhere. Up to a max of 3 times, before needing to be refilled at the pokemon center.
I changed the intro sequence to be a proper introduction to the hack. (Once I figure out a good way to record it, I'll post a video showing it)
The implementation of my custom pokemon is still a work in progress. I've just been focusing on the core of the game first, so I can have a demo asap. I don't think it'll be too hard, I just don't want to distract myself from writing atm.
Here's a Ghost type legendary based on the Egyptian god Anubis.
Pokedex (Yes I know it won't all fit in game, but I haven't figured out how to condense it yet):
This pokemon guides the departed souls of people and pokemon to the afterlife. In spite of this, however, this pokemon is very kind and gentle. It will help any injured soul it comes across on its journeying through the cosmos. It seems to hate lives coming to an early end, so it tries to stop that. It uses the souls it has guided to defend itself against attackers.
Cosmic dragon pokemon inspired by a Chinese dragon. Name to be decided, still. First three are the base, last three are the shiny variants.
The last time I posted this, it got taken down because it "wasn't proof of development" even though I specifically said I had made a few of them. Here's the Ekans line, hopefully that's enough proof for everyone.
Description and pokedex:
Fire/Ground type regional variant of Ekans/Arbok based on burrowing asps, and rattlesnakes
Ekans Pokedex: This pokemon lives underground near volcanoes. It only surfaces to hunt certain prey. If you try to fight or catch a pokemon it has set its eyes on as prey, it will hunt you, instead. It will never stop until it is satisfied.
Arbok Pokedex: This pokemon lurks in the shadows in caves and volcanoes, waiting for its prey to get close enough to strike. It will not chase after its prey if they manage to escape. Instead, it will find another spot to wait for more unsuspecting prey. If Arbok gets too hungry, however, it will rampage out of control until it eats twice its bodyweight.