▲ 31 r/PressureRoblox
Concept for if you could unplug painter instead of rescue him and rescuing painter additional threat or something
- The painter room is no longer always guaranteed at door 28-ish, and instead, will spawn anywhere in the blacksite at random. (right now i rarely see it before door 28 so im guessing its rare to spawn before then)
- upon reaching painter, you have the option to unplug painter or rescue him. Rescuing him plays the usual animation. Unplugging him, the animation is the player reaching behind the computer and disconnecting the power cord.
"Rescueing" painter
As of right now, The only thing rescuing painter does is disable his threats (Speakers, fake doors, firewall, etc.) And i think it would be cooler if there were more threats as a punishment for doing it.
- Sebastian becomes a threat. After rescuing painter, depending on if you are before or after sebastians shop, you will have a few minutes before he comes rushing down a hallway from the shop, anyone not hiding in a locker or side room or that is in painters room will be killed by sebastian. After this, there is a small chance for sebastian to appear (similar to node monsters) and he will be looking for you. He will rarely check side rooms, lockers and beds are safe. If you are caught by sebastian, you will be put in a minigame where you escape from his grip by pressing buttons in a certain order. Pressing the wrong button will lower your energy and if you run out of energy, sebastian kills you. Winning this minigame you punch sebastian stunning him and you can run into any side room or locker and he will leave. (This is a rare encounter and not often, the only guaranteed sebastian encounter is the few minutes after rescuing painter.)
- The painter threats are disabled like usual. and sebastian will always kill you at the end of the ridge. Sebastian will not appear to attack in the ridge except during the cutscene.
Unplugging painter
An alternative to rescuing that disables the painter threats temporarily.
- Upon unplugging painter, sebastian will say his normal lines 'kid you okay' etc. The threat of sebastian is nonexistent though unlike rescuing painter.
- All painter threats are disabled entirely for 25 rooms including grand encounters.
- After these 25 rooms, all of painters threats are re-enabled, as sebastian re-plugged painter back in.
- However, painter would be mad at you and now his threats are more dangerous.
- Fake doors are more common, and all visual cues are disabled.
- Turrets rotation speed increases, and they are more persistent after spotting you (when you are spotted by a turret and hide, it turns away and turns back quickly to "double check", this double checking happens additional times.
- Gauntlets now feature an outraged eyefestation instead of enraged.
- Speakers in the ridge have higher range and faster kill-speed.
- Firewall moves slightly faster
- mid-run searchlights now has more broken generators than usual, and theres a rare chance for a 2nd searchlight to appear after fixing a few generators
- Painter can mess with the NAVI screens, making the real door appear as an unenterable door (the one with the '- - -' on it) and the door with a number a fake door. (The real door can be differentiated because the - - - will look off. and will open when you approach it.)
- Completing the game with these buffs gives you a 1.5x kroner multiplier.
- all threats are automatically re-enabled and buffed at the ridge, even if 25 doors haven't passed.
- Reaching the end of the ridge after unplugging painter will grant you a badge 'Merciful'
This is just ideas i thought would be cool to add.
u/Delicious_Light_4716 — 1 day ago