Digital Recreation.
A user can manifests something in their Digital Gadgets.
Literally their Digital Gadgets.
If their phone has a burger than it's as big as it was in their phone.
If it's a lightning then it's as big as their Digital Gadget is has.
It takes a projection set-up via Digital Gadgets with an image + the user has the announce the image's looks, and it's intent.
Common Examples → "Burger Smash." The user spawns a phone sized burger, infuse it with CE to swell it with High-Damage and smash it at enemy.
Another example is → "Phone Recreation." Which can make the user spawn a pair of digital.
Subtly the user can make these objects manifested can be controlled fully.
And can be bigger based on CE reductions as a dynamic scaling
Another Example is → "Hammer." the user can spawn a hammer out of their screen infusing it with CE making it lethal.
Overall manifested Objects can be telekenetically controlled.
Objects has 1/3 per 3 Categories:
High Damage/High Speed/High Durability Manifestation → 1/3
Low Damage/Low Speed/ Low Durability → 1/3
Medium Damage/ Medium Speed/ Medium Durability → 1/3.
The user can manipulate Outcomes with CE.
Weakness:
And 10 second cooldown per each manifestation.
And the phone can be broken but the user doesn't give a damn what type of Digital Gadget it is.
Binding vow: the user can only manifest 2/2 copies with no cooldown of the image in their Digital Gadget, in exchange the casting time becomes significantly faster, no matter the property of that matter is.
Objectively: The user cannot manifests a black hole, because the user hasn't seen the blackhole before etc.
The user can only manifests things they have seen before even as an image.
If they seen it countless times, then it can be half of it's size if it's big, dynamically within 200m.
Spawns houses, etc.
If their neighborhood people posted it, requires full structure picture, merged as 1 via 4/4 font.
Side/4. top.
Also the user can fully create matters up to 200m sizes if they seen it before at 4/4 side, top.
But when using the 200m feature, the cooldown becomes 40 seconds