Loved the game, here are my criticisms
A couple of hours ago i finished a short campaign that lasted 4/5 months.
The Realm
Players really didnt like to be interrupted by stuff that felt random even for me, no matter ho cool it was.
But they liked to camp outside and meeting stuff at night.
I didnt like how they might pass an hex and never find the cool point of interest depending on a roll.
I liked how Chris wrote about extra points of intrest like willow trees on his site for the map.
The Time
Even by asking each session how much time they wanted to let it pass, Players begged me to ignore that rule and start the next session on the ending of the earlier.
The roleplay
Players loved to be knights and act with a code even if goofing sometime, the respect and the fear, but also tales and honor.
I loved how the vibe of the game brought us all in the same world
(plus or minus)
The enemies
They were so weak compared to 3 knights (+1 sometimes)
I had to use schemes and factions to tie palyers hands, as i had an hard time chipping away stats for a grand finale (city siege), where they were doing anything to recover at full without time skipping
I had to use custom statblocks following a post, of someone else, to give a challenge that wouldnt flee in the second round.
The Combat
i was unable to make them plan their turn without either:
taking way to long or seeing them splitting the actions in more individual turns.
I loved how easy is to simply roll the dice and hitting with that force if above 3.
The few myths they persued never put them at risk for any other stat than Vigor.
The Myths
Cool each and everyone of them, but so many are a stand alone adventure pf wich players will skil just to end the work in progress.
liked the wilderness roll but i also added an idling roll for when they were beating around the brush
Ps
i might add more tomorrow qith a fresher mind, let me know if you had these problems and how you dealt with them
It might help someone
see ya