SP Why is there only one kunai?
Who can explain to me why we throw one kunai in the base? In the first legends, we threw two kunai, in the single-player game, we also threw two kunai. So why did they make it one kunai in the Legends?
Who can explain to me why we throw one kunai in the base? In the first legends, we threw two kunai, in the single-player game, we also threw two kunai. So why did they make it one kunai in the Legends?
The description of the empowered hunt ability says an increase in damage and speed of all long-range weapons, but the speed of bombs does not increase. Although the other properties damage and projectile recovery work.
It would be nice if passive abilities could be selected on each character in a certain amount. In this case, we would need to expand the range of abilities. For example, we could add the ability to pick up weapons from the ground, which would solve the problem with mercenaries. Alternatively, we could make the ability to avoid wasting projectiles when hitting the head available to all characters.
Has anyone noticed that the icons in the techniques are copied from Tsushima, and in the same order? Some don't match the description at all
Tenegashima is in the past, replaced by a weightless spirit. Paired with the ability, it is capable of firing up to 15 arrows at a time. A skipping stone bow does good damage from an ultimate. With this speed, the enemies won't have time to jump down from the spawn.
You should only fight enemies in the defense area as a last resort if the enemy breaks through your defense line, as enemies in the defense area become aggressive. The first defense line should be where the enemies spawn. You should put maximum pressure on the enemies, use all your abilities, and prevent them from moving further. In these areas, the enemy is less aggressive, making it easier for you to fight them.
SP: - we will close spawns so that players cannot immediately kill enemies.
Players: - Okay, the enemies will fall towards us and die on their own
Most of all, in survival mode, I like to look at the enemies that are stuck on spawn.