u/DeadSayWhat

▲ 4 r/homebrewery+2 crossposts

Looking for good homebrew subclasses (or classes) that combine technology/engineering with necromancy or undead themes.

Main thing I’m looking for is the ability to actually modify/customize your minions in some way rather than just summoning generic undead. Stuff like mechanical augments, stitched biomechanical creations, upgrade systems, interchangeable parts/modules, etc.

I’m more interested in strong flavor and cool mechanics than perfect balance. Preferably something focused on a single heavily modified creation rather than an undead horde.

Artificer subclasses are probably the closest fit, but I’m open to anything. Mainly going for a “mad engineer stitching together horrific machines from corpses and metal” kind of vibe.

Anyone know any good ones?

reddit.com
u/DeadSayWhat — 6 days ago
▲ 4 r/dndnext+1 crossposts

Looking for good homebrew subclasses (or classes) that combine technology/engineering with necromancy or undead themes.

Main thing I’m looking for is the ability to actually modify/customize your minions in some way rather than just summoning generic undead. Stuff like mechanical augments, stitched biomechanical creations, upgrade systems, interchangeable parts/modules, etc.

I’m more interested in strong flavor and cool mechanics than perfect balance. Preferably something focused on a single heavily modified creation rather than an undead horde.

Artificer subclasses are probably the closest fit, but I’m open to anything. Mainly going for a “mad engineer stitching together horrific machines from corpses and metal” kind of vibe.

Anyone know any good ones?

reddit.com
u/DeadSayWhat — 6 days ago