


Ramping Juggernaut Build (Theory Crafting/Optimization)
Hello fellow dragon lady mains. I present to you my first attempt at a Shyvana build that I'm calling Damage Ramp Juggernaut.
The entire premise of the build is to stay in extended fights for long enough to get maximum output on your %Ramp items Shojin+Riftmaker. Combined with PTA, this build has an increased damage output of 20% on auto attacks and spellblade damage, and 32% with abilities, making every ability feel punchy and mean.
Triforce I am not completely sold on, and am considering Hexplate first item instead, just waiting to see numbers from OP.GG and U.GG.
I'm open to input and changes. If I'm completely off base let me know, but right now this feels good and looks good.