u/DeadByDaylight_Dev

9.6.2 | Bugfix Patch

9.6.2 | Bugfix Patch

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Important

  • The Pig's Amanda's Letter add-on has been re-enabled.

Bug Fixes

2v8

  • Fixed an issue where the Play buttons were greyed out in the Overview tab after viewing the Quests.

 

Audio

  • Fixed an issue where The Krasue had missing SFX when Hooking Survivors in Body and Head Form.
  • Fixed an issue where The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby.
  • Fixed an issue where the Dredge's "Nightfall soon" SFX Volume is louder than usual inside a Locker.
  • Fixed an issue where Tomie's audio persist in other trials against the Spirit.
  • Fixed an issue where The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal.

 

Characters

  • Fixed an issue where some Feng Min outfits had clipping issues around the skirt during multiple animations.
  • Fixed an issue where the Xenomorph had a small object sticking from its head during the lobby.
  • Fixed an issue where the the Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit.
  • Fixed an issue where The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available.
  • Fixed an issue where The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks.
  • Fixed an issue where The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens.
  • Fixed an issue where The Nurse was missing her fatigue animation from Survivor POV.

 

Environment/Maps

  • Fixed an issue in Freddy Fazbear's Pizza where the camera clips inside assets
  • Fixed an issue in Midwich Elementary School where the hooks are not accessible
  • Fixed an issue with the large stack of cages in The Forgotten Ruins by replacing collision primitives to fix a gap between cages that was blocking projectiles from being thrown through.
  • Fixed an issue in the astrology room in The Forgotten Ruins by fixing collisions and repairing a corrupted 3D file to fix a vault point that had extended collision, blocking projectiles from being thrown through at an angle.

 

Perks

  • Fixed an issue where Phantom Fear could trigger on a Survivor despite the Killer not being in view.
  • Fixed an issue where Nowhere to Hide was unable to reveal Survivors in the dying state.
  • Fixed an issue where Leader remained active after the Survivor is Sacrificed.
  • Fixed an issue where the totem aura was missing from Survivor POV when Hex: No One Escapes Death was active.

 

Platforms

  • Fixed an issue on PC where DualSense PS controller would have incorrect Icons.
  • Fixed an issue on PC where resizing the game could cause a crash.
  • Fixed an issue on Switch/Switch 2 where a Steam logo was visible in the Player Stats Access page.

 

Misc

  • Tentative fix to address flashing lights in a trial.

 

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u/DeadByDaylight_Dev — 1 day ago

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Features

Diminishing Returns Update

  • Diminishing Returns section in the Game Manual updated.
    • Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.

Progress Bar Update

  • Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.

Content

Killer Updates

The Doctor

  • Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)

The Ghost Face

  • Increased default Crouch movement speed to 4.0 m/s. (was 3.8 m/s)

Killer Add-ons Updates

The Doctor's add-ons

  • "Discipline" - Class II (Uncommon)
    • Decreases the detonation delay of Shock Therapy by 0.06 seconds. (was 0.1 seconds)
  • "Discipline" - Class III (Rare)
    • Decreases the detonation delay of Shock Therapy by 0.08 seconds. (was 0.15 seconds)
  • "Discipline" - Carter's Notes (Very Rare)
    • Decreases the detonation delay of Shock Therapy by 0.1 seconds. (was 0.2 seconds)

2v8

The core changes to Mastermind are now applied in 2v8. The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s).

The Mastermind Innate Skill

  • Increases time to gain a Bound token by 0.5 seconds.

Bug Fixes

2v8

  • Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.
  • Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.
  • Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.
  • Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.
  • Fixed an issue where the Torchbearer was unable to use its Team skill.
  • Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.
  • Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.
  • Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.

Audio

  • Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank.
  • Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect.
  • Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.
  • Fixed an issue where Eleven couching grunts for French VO's were too loud.
  • Fixed an issue where MiNA's lullaby can be heard during the Mori.
  • Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.
  • Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.
  • Fixed an issue where Menu music was unbalanced between different menus and music cues.
  • Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.
  • Fixed an issue where The Ghoul's SFX was too loud.
  • Fixed an issue where certain Killer SFX and actions were too loud.

Bot Improvements

  • Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.

Characters

  • Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.
  • Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.
  • Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.
  • Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.
  • Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.
  • Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.
  • Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.
  • Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.
  • Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.
  • Fixed an issue where an Item was unable to be in a Survivor's Back Pocket when Picking Up the Lich's Eye or Hand.
  • Fixed an issue where, after Scampering, The Good Guy's camera could become corrupted and lock into place for the duration of the trial.
  • Fixed an issue where Survivors slammed in a corner by The Mastermind were blocked by The Mastermind's collision.
  • Fixed an issue where The Mastermind was able to cancel the special vault fatigue with a basic attack.
  • Fixed an issue where The Mastermind had no remaining momentum when pressing a directional input while hitting a collision with Virulent Bound.
  • Fixed an issue where The Mastermind was able to grab Survivors with Virulent Bound while they were dropping pallets. (tentative fix)
  • Fixed an issue where The Trickster ''Frosty Eyes'' Head Outfit caused texture issues when swapping from another head outfit.

Environment/Maps

  • Fixed an issue in Dead Dawg Saloon where The Nightmare could not teleport properly to a generator on a balcony in the back of a structure.
  • Fixed an issue in Trickster's Delusion where Killers would get stuck on a collision on a food cart.
  • Fixed an issue where projectiles of Killers would be blocked by a collision above the fire barrels.
  • Fixed an issue in Pale Rose where the navigation of players were hindered by the placement of a Xenomorph tunnel entry.
  • Fixed an issue in Disturbed Ward where The Nurse could blink on top of the structure.
  • Fixed an issue in Toba Landing where a Survivor clips through a locker when entering.
  • Fixed an issue in Sanctum of Wrath where The Plague's projectile would be blocked by an invisible collision.
  • Fixed an issue in Raccoon City Police Station - West Side where The Trapper's Trap would clip through the ground.
  • Fixed an issue in the Toba Landing map by creating LODs for plants to avoid LOD popping throughout the map.
  • Fixed an issue where the Exit Gates opening was slightly delayed after playing more then 1 match.

Perks

  • Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.
  • Fixed an issue where The Krasue's Regurgitate removed a token from the Perk Play with Your Food.
  • Fixed an issue where the Perk Chemical Trap used the Marked Aura type.
  • Fixed an issue where the Perk Wire Tap used the Marked Aura type.
  • Fixed an issue where the Perk Bada Bada Boom used the Marked Aura type.
  • Fixed an issue where the Perk Reassurance was unable to be reapplied to a Survivor that previously used the Anti-Camp Self unhook.
  • Fixed an issue where the Perk Game Afoot incorrectly applied the Haste Status Effect on Wall Special Break.
  • Fixed an issue where an Injured Survivor's aura was revealed inside a Locker with the Boon: Circle of Healing Perk.

Misc

  • Fixed an issue where players were randomly disconnected by server.
  • Fixed an issue where certain assets and Killer Powers with a white default aura appeared in a purple aura.
  • Fixed an issue where players were unable to complete the Achievement 'Collision Course'.

UI

  • Fixed an issue where players could have duplicate of the same friends in friends list.
  • Fixed an issue where players could select two friends at the same time in the friends list.
  • Fixed an issue where players could not add new friends on certain platforms.
reddit.com
u/DeadByDaylight_Dev — 8 days ago

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Hey there! 

It’s been a while since our last update, so we figured it was time for another one. We’ve got a lot to cover this time, so buckle up! 

Before we dive into what the team is working on, we want to share a quick development update. We’re a few weeks away from feature complete, a milestone where all core features must be implemented and testable by our QA team. 

While this doesn’t mean everything is final or perfectly polished yet, it does mark a hard cutoff for adding new features or making major changes to the core experience. We had to remove some of the upcoming votes from our roadmap to stay on track as they would have put our production timeline at risk, but we will make sure to keep you updated on their status through our blogposts.  

 

Gameplay Design 

After the feedback we received from you, our creators, and our consultants, we decided to slightly revisit some decisions, making a few adjustments to what we have shown you. The suggestions are still being explored, but some of these have already gotten positive reception internally. We covered these changes in our latest Q&A on Discord, and will showcase some of them on our next Community Livestream on May 7. 

Here’s a sneak peek of one of the things we’ve been exploring: 

https://preview.redd.it/6rc8r7rbg6zg1.jpg?width=948&format=pjpg&auto=webp&s=703472dd7355f4fca56e3f6b70ecffdfa6af10ce

https://preview.redd.it/90siaf9cg6zg1.jpg?width=948&format=pjpg&auto=webp&s=152f65c153f3ea6d3a1f1cb4a4f20e51a39cf341

https://preview.redd.it/oe48x1mcg6zg1.jpg?width=948&format=pjpg&auto=webp&s=35d7166318945c1a21458af2a8bfe7d446c12908

https://preview.redd.it/nxpsg6ddg6zg1.jpg?width=948&format=pjpg&auto=webp&s=430fd4030c3db2c14c420bc67bfc228f9866c541

https://i.redd.it/rzod0yudg6zg1.gif

 

 

Gameplay Programming 

Our Programming team has been focusing on the controls, movement, and VFX support for the Ray of Retribution. 

https://preview.redd.it/76utknyhg6zg1.jpg?width=500&format=pjpg&auto=webp&s=6488d1e420237fbb7ad1306cc5d8a47e9449ff2f

They are also working on the Banishment  ⮕ Exiled ⮕ Saved by a Survivor Praying at a Shrine loop. The Killer Effect (Sin) and the spawning Hazards in the Exile are also in progress. 

https://preview.redd.it/ms8gsoalg6zg1.jpg?width=500&format=pjpg&auto=webp&s=2f1dc9427e1d21d110a491181f8c8e7a12d34cc6

https://preview.redd.it/whj7c9llg6zg1.jpg?width=500&format=pjpg&auto=webp&s=4c2045e2f4592b78c6c5c81068021b7b959facf9

https://preview.redd.it/8tk7w0zlg6zg1.jpg?width=500&format=pjpg&auto=webp&s=49e03500e2ba0fc162d871f4b57d295ace0d8912

https://preview.redd.it/sdack98mg6zg1.jpg?width=500&format=pjpg&auto=webp&s=0e3c0118c23ddf3e64c8f8a444ea568ab6f4d24c

VFX 

In the meantime, the VFX team has been focusing on the Ray of Retribution & Survivor Sin. The team wanted to approach this in an optimal and aesthetic way, with performance in mind, to ensure it is optimized for gameplay, looks nice, and fits with the art direction proposed.  

https://preview.redd.it/zhu8li3qg6zg1.jpg?width=800&format=pjpg&auto=webp&s=cc9df8737228bb08b8592bed733068a0921166c4

https://preview.redd.it/ab3kxl1sg6zg1.jpg?width=500&format=pjpg&auto=webp&s=1ff69510fb76962742595e0c6a70dc5ab7f9375b

The team has started working on the effect for Active Sin on the Survivor!    

 
This was quite interesting to do as we had a really inspiring concept from Art Direction with some cool movement references. This effect is mostly all procedural material with the addition of a sine calculation on the particle's rotation to create the chaotic movement. We are still very early on this, but we are off to a good start.  

We will share more details during the Community Livestream on May 7. 

 

World & Characters Art 

After the last vote, we held our Art Direction kick off with other teams to show how the gameplay would look. Based on their notes, and timing, we're making adjustments to some gameplay concepts. In parallel, we continue to work on the 3D versions of the Killer and Survivor, and the recoloring for their outfits. 

https://preview.redd.it/7ig6678ug6zg1.jpg?width=624&format=pjpg&auto=webp&s=6b7759bbd0bab8580a7bebcbaace45a6600de2df

For the Hopeless Exile, after the theme was selected, the team created blockouts and made a first pass on lighting, syncing with the Technical Art team to implement new material to achieve the visual demands of our art director. These are likely to change as we work on the Hopeless Exile, but we are excited to see how it will evolve.    

 

 

Perks 

Since the voting results, Design has been working on refining the propositions with our programmers. The next step is to add them to a prototype for testing and tweaks to ensure we’re working toward a fun gameplay experience. Below is our first pass. Please keep in mind that once we test it out, things will likely change, as they should. Our goal is to keep making them feel better and more balanced.         

KILLER PERKS   

VIGILANCE
An Obsession perk that gives you near-perfect Aura-reveal.
Every 30s, if the Obsession is at least 36/34/32m away from you, you see their Aura for 5s.

 

 

UNDER YOUR THUMB
A Hex perk that limits Survivors' Haste.
The first time a Survivor gains Haste, a Dull Totem ignites.  Survivors cannot gain more than 35/30/25% Haste at a time.

 

LAY WASTE
A perk that increases regression on near-complete Generators.
Whenever you damage a Generator, for each Charge it had, it regresses 1% faster. Cooldown: 140/130/120s.

 

Survivor Perks 

FRUITS OF YOUR LABOR
A Token perk that gives incremental Haste and healing.
Whenever a Generator is completed, gain 1 Token. Then, for each Token:   You gain 5% Haste for 2s.  You gain 10/15/20% healing progress.

 

SALVATION'S CRY
A perk shares Auras when the Killer starts a chase.
Whenever the Killer starts chasing you, for 10s, other Survivors:  See your Aura.  See the Killer's Aura.

 

STEADFAST
A Boon perk that makes a single generator's progress permanent.
While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons.     Survivors repairing the closest Generator within the Boon's range:   Whenever they succeed a basic great skill check, the Generator gains 1% permanent progress.  They repair that generator 60/55/50% slower.

 

------- 

On May 7, the Grimoire opens for one last time. On this final vote, you will decide on the theme music and the art direction for the chapter’s key art. If you don’t know, key art is the main visual image that represents the game’s world, tone and brand, serving as foundation for our marketing campaign and assets.  

https://preview.redd.it/fedsn8jzf6zg1.png?width=936&format=png&auto=webp&s=36c994178c2c8d01f301e46b5e0655bf276dfc94

That’s it folks. The Grimoire might be closing soon, but our updates and behind-the-scenes will continue until release. Don’t miss our Community livestream on Thursday May 7! 

reddit.com
u/DeadByDaylight_Dev — 9 days ago

Keep an eye out for this pop-up when queuing for Killer and play a Survivor Trial while you wait!

Had a chance to check this out already? How're you liking it? 

u/DeadByDaylight_Dev — 14 days ago

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Important

  • As a result of engine updates, the download file size for this update will be larger than normal.
  • The Legion has been re-enabled.
  • Map weighting has been adjusted in order for maps to have an equal chance of spawning - Realm Repeat Prevention remains in effect.

Features

Diminishing Returns Update

  • While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
  • Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.
    • The following apply diminishing returns only within their role:
      • Negative action speed modifiers
      • Positive skill check chance modifiers
    • The following are excluded entirely from diminishing returns:
      • Modifiers granted from Add-ons
  • The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value.
    • The game prioritizes the highest values, reducing the impact of lesser ones.
      • 1st value (highest) - 100% of modifier
      • 2nd value - 50% of modifier
      • 3rd value - 25% of modifier
      • 4th value - 12.5% of modifier
      • 5th value and up - 5% of modifier
  • Game manual updated to include information on diminishing returns.

 

1v4 Play While You Wait Update

  • Added the option to "Play While You Wait" to the default 1v4 game mode.
    • While searching for a match as Killer, you will receive the option to Play While You Wait.
    • This allows you to play a match as a Survivor while saving your place in the Killer queue.
    • After finishing your Survivor match, you will automatically be returned to your place in the Killer queue.

 

Progress Bar Update

  • The progress bar for interactions has a new animation to reinforce the speed differences.
  • The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal.
    • Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster.

 

Visible Team Perks

  • The Match Details have been updated to show the loadout of players of a same team:
    • Perks
    • Items and addons
    • Offerings
  • The Match Details have been updated to show the Killer to all Survivors when one of the following occurs:
    • Any Survivor enters a chase
    • Any Survivor loses a health state
  • Elements can be hovered to display their descriptions.
  • The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.

 

Spectator Mode

  • While in Spectator mode, most elements in the HUD can be hovered to display their description:
    • Perks
    • Items
    • Add-ons
    • Goals
    • Status Effects

 

Auras Customization

  • New aura types are available for color customization:
    • Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
    • Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)
    • Marked elements (e.g. as The Xenomorph, marking a Control Station)
    • Killer objects (e.g. The Hag's traps, The Singularity's Biopods)
    • Breakable walls.

Content

Killer Updates

The Blight

  • Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).
  • Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum and resets current Rush token recharge to 0%.
    • Includes basic-break and special-break Killer actions.
    • Power description updated to reflect change.

The Doctor

  • Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).

The Cannibal

  • Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).

The Ghost Face

  • Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).

The Demogorgon

  • Increased Shred's movement speed to 19 m/s (was 18.4 m/s).
  • Increased Shred's turn rate to 55 degrees per second (was 27.5 degrees per second).
  • Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).

 

The Dredge

  • Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8m/s).

The Mastermind

  • Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
  • Decreased charge time per token to 5 seconds (was 5.5 seconds).
  • Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).

The Skull Merchant

  • Added support to multiple Power icons.
  • New Power Icons mapped to Deploy Drone, Rotate and Recall actions.

The Unknown

  • Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
  • Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).

The Animatronic

  • Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds).
  • Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds).
  • Decreased battery consumption per Camera in use to 6% (was 7%).
  • Decreased battery consumption upon Survivor teleport to 12% (was 15%).
  • Key binding for Grab Axe button updated to use Power input (was Attack input).

 

Killer Add-on Updates

The Nurse's Add-ons

  • Heavy Panting (Rare)
    • Extends the duration of a lunge after more than one blink by 10% (was 30%).

The Ghost Face's Add-ons

  • Walleye's Matchbook (Common)
    • Decreases Night Shroud recovery time by 2 seconds (was 3 seconds).

The Mastermind's Add-ons

  • Loose Crank (Uncommon)
    • Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
  • Egg (Gold) (Rare)
    • Increases the Chain bound window by 20% (was 50%).

The Animatronic's Add-ons

  • Restaurant Menu (Common)
    • Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
  • Access Panel (Very Rare)
    • While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).

 

Survivor Perk Updates

Fast Track

  • Whenever you unhook another Survivor, you earn 1 Token, up to 1/2/3. (was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9").
  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress. (was 2% permanent progress).

2v8

The Deathslinger

  • Increased Walk Reload Speed penalty from 0.7 to 0.8.
  • Decreased Fire Miss Duration from 1.5 seconds to 1.2 seconds.

 

The Oni

  • Increased loss of Demon Mode uptime from 7 seconds to 10 seconds when downing a Survivor.

 

Cage of Corruption

  • Cages will now feedback the Anti-Camp bar.
  • Once the Anti-Camp bar reaches maximum threshold the Survivor will be given the choice to relocate.
  • Upon relocation the Bleedout Timer now pauses for 30 seconds.

 

Maps

  • Added Temple of Purgation.
  • Added Ironworks of Misery.

Bug Fixes

Audio

  • Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
  • Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
  • Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics.
  • Fixed an issue where sometimes, the audio of Rick Grimes is corrupted.
  • Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.
  • Fixed an issue where The Wraith’s Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.
  • Fixed an issue where SFX was missing when opening the options menu.
  • Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain.
  • Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX.
  • Fixed an issue where globally, Male Zombies are missing their grunts.
  • Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games.
  • Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster’s Delusion.
  • Fixed an issue where both the audio and animation of The Dark Lord's 2nd and 3rd Wolf form pounce are missing.
  • Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.
  • Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen.

 

Bot Improvements

  • Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
  • Fixed an issue where Survivor Bots would walk slowly while in chase.
  • Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
  • Adapted Bots' usage and vision of the Fog Vials according to their latest update.
  • Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.
  • Fixed an issue with Scout Survivor Bots being unable to repair pallets.

 

Characters

  • Fixed an issue where The Hag’s traps aura caused some visibility issues.
  • Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.
  • Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.
  • Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.
  • Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
  • Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.
  • Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.
  • Fixed an issue where The Nurse's hand animation played faster during a Blink.
  • Fixed an issue where The Huntress was not able to get the "Charged Shot" score event when fully charging a hatchet.
  • Fixed an issue where The Trickster's Add-on "Killing Part Chords" was still only reducing the Style Rank decay by 20%.
  • Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.
  • Fixed an issue where The Trickster's Style Rank regressed when grabbing a Survivor from a locker.
  • Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.
  • Fixed an issue where Ash Williams' hand puppet causes the flashlight to aim toward the ground.
  • Fixed an issue where The Animatronic's knife wasn't properly dissolving during its screaming idle animation.
  • Fixed an issue where The Clown uses the back of his knife during his Mori.
  • Fixed an issue where Sable's "Reflections in Red" outfit clips into her body when she is being carried by a killer.
  • Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.
  • Fixed an issue where Meg Thomas's 'Zipper Hoodie' torso cosmetic was not displaying properly.
  • Fixed an issue where a Survivor gets stuck after being unhooked.
  • Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers
  • Fixed an issue where Yui Kimura's outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer's POV.
  • Fixed an issue where The Lich's Powers were not properly changing colors when changing Colourblind mode.
  • Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.
  • Fixed an issue where The Ghoul's Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.
  • Fixed an issue where The Dredge's Nightfall lighting was applied during the mori.

 

Environment/Maps

  • Fixed an issue where Singularity's biopods would float when placed in an alley on Trickster’s Delusion map.
  • Fixed an issue in Midwich Elementary School where the Killer can't interact with a locker.
  • Fixed an issue in Trickster’s Delusion where the camera at the beginning of a trial clips through The Houndmaster.
  • Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map.
  • Fixed an issue in Treatment Theater where a Fountain of Devotion can't be interacted with.
  • Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure.
  • Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles.
  • Fixed an issue in Treatment Theater where a generator can't be interacted on one side.
  • Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground.
  • Fixed an issue in Trickster’s Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear.
  • Fixed an issue in Trickster's Delusion map where most trash cans did not have flies VFX.
  • Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.
  • Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map.
  • Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around.
  • Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant.
  • Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.
  • Fixed an issue in Trickster’s Delusion where the screen goes black when The Nurse blinks in the corner store.
  • Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle.
  • Fixed an issue in Pale Rose where a hook could not be sabotage.
  • Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat.
  • Fixed an issue in Father Campbell's Chapel where a placeholder tile could spawn in a generation of the map.
  • Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control.
  • Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing.
  • Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object.
  • Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players.
  • Fixed an issue in Mother's Dwelling where a character could get stuck in the collision of an object.

 

Perks

  • Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.
  • Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.
  • Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.
  • Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.
  • Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.
  • Fixed an issue where Quick & Quiet could be used just before the cooldown ends.
  • Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.
  • Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.

 

Platforms

  • Fixed an issue on Xbox where Survivor was not able to move during a Tutorial or a Trial.
  • Fixed a crash occurring with DX11 on launch of the game.

 

Quests

  • Fixed an issue where the Grenade Launcher master challenge was unable to be completed.

 

UI

  • Fixed an issue where the Match Details wouldn't display when a Survivor was holding The Krasue's "Glowing Fungus".
  • Fixed an issue where the Match Details would mark some items as "Unknown Rarity".
  • Fixed an issue where opening the Match Details would interrupt actions even with the interactions set to Toggle.
  • Fixed an issue with the diminishing return tooltip not opening the game manual page on bots loadout.
  • Fixed an issue where consents could not be accepted with a controller.
  • Fixed a memory leak caused by entering and closing certain menu fast enough.
  • Fixed an issue with the HUD position to be off centered.
  • Fixed an issue where the Survivor HUD would shift when the Survivor's Anti-Camp bar appeared.

 

Misc

  • Fixed an issue on PC where the cursor is stuttering when connecting a controller.
  • Fixed an issue where the menu not scrolling with a controller.
  • Fixed a crash that occurs when completing the onboarding Matches.
  • Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.

 

2v8

  • Fixed an issue where the Torchbearer was able to throw a Flashbang from a high ground.
  • Fixed an issue where Fearmonger's team skill caused Survivors to scream inside lockers.
  • Fixed an issue where the Brute Class's loading tip was out of date.
  • Fixed an issue where the uncaged Survivor could stay stuck in the air.
  • Fixed an issue where The Huntress' projectiles blocked The Mastermind's dash.
  • Fixed an issue where The Oni remained in Demon Dash animation when destroying a breakable wall at the same time as the other Killer.
  • Fixed an issue where The Nemesis's zombies could spawn between a generator and rubble in Autohaven Wreckers.
  • Fixed an issue where The Trapper could hide traps under the stones by a door on the second floor in the Father Campbell's Chapel map.
  • Fixed an issue where sometimes Survivors spawned far away from each other in the Sanctum of Wrath map.
  • Fixed an issue where sometimes a tree could spawn on top of the generator next to the smoke house in the Mother's Dwelling map.
  • Fixed an issue where a generator was unable to be interacted with on one side in the Treatment Theatre map.
  • Fixed an issue where Survivors were able to get on top of a pallet in the treatment room in the Treatment Theatre map.
  • Fixed an issue where some rocks on the ground had superfluous collision.

Changes from PTB

Diminishing Returns Update

  • Following PTB, the following gameplay modifiers now apply diminishing returns only within their role:
    • Negative action speed modifiers
    • Positive skill check chance modifiers

Dev note: Thank you for your feedback during the 9.6.0 PTB period! Following reports, we have appended the diminishing returns system to exclude specific modifiers to maintain intended interactions. Notably, negative modifiers will now only apply within the same role. We discovered during PTB that negative modifiers from Killer and Survivor sources were reducing each other, causing self-inflicted penalties to be lessened and gameplay outcomes not working as intended.

On 9.6.0 PTB, for example, the self-inflicted 30% cleansing speed penalty from the Survivor Perk Calm Spirit was being reduced by 50% when calculated against the starting 60% cleansing speed penalty from the Killer Perk Hex: Thrill of the Hunt. Similarly, we found that positive modifiers for skill checks also needed this intervention. The Survivor Perk ONE-TWO-THREE-FOUR! was causing Killer Perks like Unnerving Presence to have their effects reduced, which caused skill checks less likely to appear than the intended total increase.

While this ultimately increases complexity, this change guarantees that Survivor and Killer modifiers from Loadouts always work as intended by Players selecting them.

 

Progress Bar Update

  • The progress bar arrows no longer adjust their speed dynamically and instead have three static speeds, fast, normal, and slow.

 

Visible Team Perks

  • The selected Killer is now hidden at the start of a trial and is only displayed to all Survivors when one of the following occurs:
    • Survivor enters a chase
    • Survivor loses a health state
  • When the selected Killer is visible to Survivors the characters name is now also displayed.
  • The hidden loadout has been adjusted to not be confused with an empty loadout.

 

Survivor Perk Updates

Fast Track

  • Whenever you unhook another Survivor, you earn 1 Token, up to 1/2/3. (was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9" on 9.5.2).
  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress. (was 1% permanent progress on 9.6.0 PTB).

Dev note: We have heard concerns from the community at-large on Fast Track since its rework was introduced in the 9.6.0 PTB. After a period of observation and assessment, we understand the previous trigger condition was providing too great a source of permanent generator progress in Trials for simply choosing to equip a Perk.

With this update, the responsibility to earn Tokens will now be on the Survivor Player who has chosen to equip the Perk, incentivizing them to alternate between objectives like Hook rescues and Generator repairs.

 

Bug Fixes

  • Fixed an issue where the Anti-Camp Unhook mechanic was always enabled in Custom Matches.
  • Fixed an issue where skill check speed was unaffected by Diminishing Returns.
  • Fixed an issue where several Killer Objects and blocked generator auras appeared purple instead of default white.
  • Fixed an issue where The Nightmare's Dream Snare auras appeared purple regardless of the aura color setting.
  • Fixed an issue where The Nightmare's Dream Pallets did not have a Killer Object aura once placed.
  • Fixed an issue where The Nightmare's Rupture power did not highlight pallets with an aura.
  • Fixed an issue where The Demogorgon's active portal aura was always revealed to Survivors.
  • Fixed an issue where Survivors footsteps VFX were missing when The Xenomorph was above a control station.
  • Fixed an issue where the detailed pickup item prompt displayed the previous item icon in the empty pocket slot.
  • Fixed an issue where the music SFX is muffled after the generator is repaired in the Nightclub in the Trickster’s Delusion map.
  • Fixed an issue where Survivors illusions were placeholder when using Mirrored Illusion.
  • Fixed an issue where the Survivor was unable to scream when Deathbound activated after healing another Survivor.
  • Fixed an issue where the external perk icon was missing when The Skull Merchant used the Geographical Readout add-on.
  • Fixed an issue where Red Herring is missing the cooldown state on the icon.

Known Issues

  • On Switch only, The Nightmare's Dream Snare attack can trigger distorted audio for nearby Survivors.
  • On Switch only, the majority of Killers and Survivors' hair are missing, transparent or flickering.
  • On Switch only, The Huntress' hunting hatchets are invisible in her left hand.
reddit.com
u/DeadByDaylight_Dev — 15 days ago

With tomorrow's release, we're updating Match Details to show more info!

Thanks to your PTB feedback, Survivors will see the Killer name and power only after one of these happens:

-> First chase begins
-> A Survivor loses a health state

Stay tuned for full patch notes tomorrow!

u/DeadByDaylight_Dev — 16 days ago