u/Davidzeraa

▲ 33 r/Unity3D

New features of my physics system for motorcycles

After months of researching ways to simulate a responsive and lightweight arcade/realistic motorcycle, I think I'm finally getting where I wanted to be. The system below shows a few seconds of demonstration. The entire system is based purely on Unity's native physics, such as configurable joints for suspension. The tire is fully volumetric, without raycasts, without sweep testing, and responds very well to any type of terrain.

u/Davidzeraa — 2 hours ago

I've worked on other motorcycle systems, mainly one dealing internally with physics and others that I tried to connect in an arcade style. This new system I worked on in just a few hours and obtained a very light and juicy result. There's a lot to do, like synchronizing the wheel, suspension, handlebars, etc., but I just wanted to show you. By the way, this system doesn't have the gimbal lock problem, which allows for stunts and wheelies at huge angles, even dragging the motorcycle's tail.

u/Davidzeraa — 11 days ago