u/DavidMadeThis

▲ 2 r/PowerNetworkTycoon+1 crossposts

I've been pumping a bit more into the education side of the game, with an interactive/visual set of scenes. It's funny how many places on the internet and textbooks teach reactive power as being the foam on beer and I'm adding to that list.

These scenes and more are planned for the new update to Power Network Tycoon, adding a more focused module to the game for players wanting to learn some electrical engineering fundamentals.

https://youtu.be/-fEg5RMtP28

https://store.steampowered.com/app/2429930/Power_Network_Tycoon/

u/DavidMadeThis — 13 days ago

I'm excited to be part of the upcoming ANZ Indie Showcase on Steam, hosted by The Indie Brew here in Australia. You'll find us on Steam!

u/DavidMadeThis — 18 days ago

Power Study Graphs, Performance Improvements and UI Changes

Patch v0.9.006a

This update features the following changes:

- Added two new graphs to the power study tool. A graph of the power generation vs power demand and a graph of the percentage of power coming from renewables.

- Community Satisfaction now has colors to match some of the background code works, encouraging the behaviour to progress the game. <50% is red which greatly affects city growth rate. >= 99% is green which greatly increases city growth rate.

- Modifications to how window lighting works to improve performance. Added an intermediate lights changing (eg start or ending night) visual of building-at-a-time instead of building window-at-a-time switching, meaning less steps to transition lights. Ultra graphics setting is the only level now showing window-at-a-time switching.

- Default FPS is now 60 rather than Unlimited to reduce producing more frames than needed (eg excess computer heat, particularly in menus).

Gameplay Preview | Youtube

u/DavidMadeThis — 24 days ago