Making a Lovecraftian Steampunk FPS with AI 3D Modeling
Hey everyone! I’m back again and I am still currently working on Remnants of R'lyeh, a first-person shooter that blends Victorian Steampunk aesthetics with cosmic horror.
Here is my simple workflow:
- Visuals & Textures: Using Midjourney / ComfyUI etc. for concept art and environmental textures.
- 3D Assets: Generating base models via Meshy AI Image to 3D, then refining them in Blender, PS and Unity
Would love to hear your thoughts on the asset quality!