u/Daarkarrow

We are ready to start the next PTB for the following update! 

A few weeks ago, we released the Voice of the People update and a following update to start solving the district cost issues. Now we will be able to try all the changes for these. 

 📜 READ HERE ALL THE CHANGES

HIGHLIGHTS

⚔ Combat Retaliation

Let’s start with the basics: What does it mean? When a player attacks an enemy unit for the first time, the enemy performs a counter‑attack that deals 70% of its base damage. 

We think it will improve, even more, the combat. Here are the main goals behind the change 

  1. The first goal is to create attrition in fights and limit the alpha strike potential 
  2. Second goal => 1 more thing to consider in battle while taking decisions & creates an oportunity of content & units personality (fuck those pesky ochlings)

 

 Even if this could generate a quick reaction (good or bad), please try the change and let us know what you think. Perhaps there are areas we can tweak to improve it. 

https://preview.redd.it/neje5s6fvizg1.png?width=911&format=png&auto=webp&s=33ae95e622c397fc0bf83deeb54ce9147fe29cfc

Due to this change we have tweaked all units in-game, from an overall increase on HP to adding interesting new effects on certain units (the game designers had a good time including dedicated passives for certain units). 

Lastly, we have changed some other areas, related to combat/units, so please take a look at the full changelog. 

 

Currently missing on the PTB / Known Issues

There are two elements that are not YET in the game, but that will arrive on the update 

  • Better UI feedback > to let player now which units can/cannot retaliate 
  • Include retaliation in the math's for the Instant Resolutions 
  • [Solved next week] The retaliation damage preview shows too much damage; you actually only take about 70% of their damage
  • [Solved next week] Broken Focus is still applied in the forest

 

📊 District Scale Cost

We have been following the subject since the moment the community started talking about the topic. We have been “cooking” internally on the solutions to the topic, and here we are. 

A few weeks ago, we did an initial patch to solve the issue of what we are calling “Basic Districts” > Farm, Work and Communal Habitation. 

While the patch got a very nice reaction from your side, it proves that we were heading into the good direction and we algo noticed some funny outcomes   

https://preview.redd.it/gmxdcilhvizg1.png?width=960&format=png&auto=webp&s=0a37df14e3e182be7525e2977bb6b85727d114bd

There are several changes around this issue 

Basic / Elite district

This is not “purely” now, but now it is more evident the difference between the 2 type of districts. 

>

Even, if we already tweaked the basic district, it is worth to share in case any player missed the information. Here an example of the formula (but you will find all of them in the bottom)  

Before After
Farm cost formula 5000 min (50 + Target.DistrictCountAnyDistricts * 25)
Merchant's House cost formula 10000 min (149 + Target.DistrictCountMoney * 149 + (1 + Target.DistrictCountAnyDistricts / 1.2) ^ 3)

As we removed the exponential factor, even if it count the other district, it will have a much lower impact (+10 industry per district). Lastly, something I saw many of you asking, bridges will count in this +10 industry but they have their own scale cost separated.  

Foundation growth

As a part of the update, the team also tweaked how the game calculate the foundation cost. We also removed the exponential factor. Lastly, we reduced the max cost from 1000 to 500 influence.  

District Effects & Synergies

We enhance all districts to have “a puzzle system“ that will generate additional synergies between them. An example: Merchant house will produce additional Dust if closer to Work, but the Farms will generate less food if adjacent to Works. 

https://preview.redd.it/4n9qs4lkvizg1.png?width=1480&format=png&auto=webp&s=faa4b9e2201908a780e7235cbe3e81721adfa569

Population Vocations

In order to control a bit more how much influence and dust a player can generate we decided to do 2 big changes in vocations: 

  • Scribes now focus purely on Science (no more Influence) 
  • Citizens and Artisans give slightly less Dust, bringing them in line with the other changes

 

This change, also, will make more interesting some of the minor faction populations! 

https://preview.redd.it/trmik9gmvizg1.png?width=1309&format=png&auto=webp&s=556b5e7c017272fd6626795c75a33bec4041ec8c

💂‍♂️ Militia Panel

As we updated how the Militia works (territory-based with their fortification level) we wanted to improve how the militia was displayed.  

Before 

The only way was to mouse over to the fortification icon in your city 

https://preview.redd.it/zacvrzlnvizg1.png?width=824&format=png&auto=webp&s=994749b802805e819d21f067fecb2596ff21f06b

Now ✨ 

You have a dedicated window directly on your city panel. It make it way easier to distinguish all the units that form the militia from the main city + ministries attached.  

https://preview.redd.it/vaxa4djovizg1.png?width=665&format=png&auto=webp&s=d59838c148167c70bb8560d6555e48dee3635853

Remember that you can improve the militia units by investing on additional fortification, and also increasing their veterancy with certain technologies. 

 

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🔊 What feedback are we looking for

  • 💥 Combat retaliation feelings
    • What are your thoughts about the new feature? 
    • Share specific examples on areas we should consider to tweak. Perhaps you will find that certain units might be quite stronger than others 
    • Do you feel it makes the combat more tactical or just “tedious”?

     

  • 📊 Districts Costs and Synergies
    • How does the new scale cost feels? Do you think they scale too much? 
    • What do you think about the new synergies of districts

  

If you have other things or topics, do not hesitate to share them with us as we will be reading them 💖 

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How to access the PTB via Steam

  1. Go to your Steam Library. 
  2. Look for “Endless Legend 2”  
  3. Right-click on your Library entry and go to Properties.  
  4. Select Betas > and select “public-test-branch“

>

reddit.com
u/Daarkarrow — 8 days ago
▲ 46 r/EndlessLegend+1 crossposts

https://preview.redd.it/u8lgx99pibyg1.png?width=800&format=png&auto=webp&s=f5066030e8b299389c3667607d6f77a71d74f35a

Another nice blog from u/DerekPaxton

📜 State of the game - April 2026

"We just passed 7 months in Early Access. 7 Months of feedback and consistent updates that (I believe) made the game better every month. The PTB program has been a great way to test new features before it hits the larger Early Access crowd. And, even more noticeably, sharing early plans with all of you has been very informative to help us get it right when we implement, or even skip implementations entirely when you let us know that you don’t want the change."

  • Recap of Voice of the People update and player stats

> Do not forget to check the Video Highlights in case you missed the update

  • What's Next
    • District Scaling Cost
    • More Balance
    • Writing changes
    • Diplomacy
    • World Generation
    • Additional Team Colour
    • More Distinct Minor Factions

https://preview.redd.it/cjymdcunkbyg1.png?width=3000&format=png&auto=webp&s=b62b9cbe4a7bf3f65962e88ccb9b52a434ad18a7

___________________________________________________________

Thank you for playing!

I hope you are enjoying the Voice of the People update. Your game analytics, survey responses, steam reviews, discord feedback, comments on reddit, steam and Amplifiers all help improve the game. We have a lot more to come. 

https://preview.redd.it/vsbkonv5kbyg1.png?width=1535&format=png&auto=webp&s=313ee632a1959857ca5997e1d69abd0bdff02bdc

reddit.com
u/Daarkarrow — 13 days ago