
u/DRAGONZRULE603

Day 2 making balatro
Please dont sue me localthunk im too lazy to swap out assets atp
Day 2
- Asset stuff
- Card overlays are still buggy im not fixing it (would 5x game files)
- Can select cards!
- Can sort by rank/suit
- Can recognize hand type
- Added basic ante info
- Working on state machine (for main game)
snapshot:
Day 1 making balatro
ik some peopel have already made awesome working versions but i would like to take up this challenge aswl!
ill be posting progress here periodically? until i run out of motivation
Day 1:
- Bounding boxes for left bar
- Deck/hand drawing logic
- Hand type comparison logic
- Basic card renders
nice fractals
burning ship variants with complex exponents
https://www.desmos.com/calculator/k3hmpiodq9
2nd one reminds me of xylem
quick steriographic proojection
https://www.desmos.com/3d/jgiyyk2luz
wip, maybe 4d -> 3d later
bored
inspired by this post
https://www.reddit.com/r/desmos/comments/1t8tysr/2d_shadow_system_on_circles/
may have optimized it a bit
https://www.desmos.com/calculator/yxqjey0yxk
whereishe? whereishe? whereishe? whereishe?
i dont know if im going crazy
https://www.desmos.com/calculator/ukkzml3miq
based on other post:
https://www.reddit.com/r/desmos/comments/1t79qap/quickie_prng_implicit_plot/
Convex Hull in 2 lines
just found out that sorting complex numbers sorts them lexicographically, which is exactly what is needed for the monotone chain convex hull algorithm
8/10
yes it uses ramanujan's formula to apprx π
"where'd all the numbers go???"