![[Tabletop Simulator] Simple Colliders!](https://preview.redd.it/9pavgl5mry0h1.png?auto=webp&s=160f6269773992f886e375b5084ae8b6e48e9363)
[Tabletop Simulator] Simple Colliders!
This is like the fourth iteration of the MWO extracts I've done now for TTS. The first time I imported them, but the textures were washed out because I didn't understand baking materials. So I learned about that and did them all again, and near the end of that run I realized how to manipulate the materials to make the body/armor tint but not cockpit/weapons/greebles; so I started over again. Right as I finished up the last set of them, and started working on importing non-MWO assets, I finally figured out how to include a simple collider mesh with an asset bundle; before that if two mechs were closer than a hex apart they would typically bump into each other but I was just dealing with it.
Now each model has a collider that is a 2" tall hex the size of their base. No matter how many limbs or weapons extend outside their hex, those won't collide with other models. So here is 112 MWO mechs (2 banes) packed tightly together.