u/DEFIANTSAGE

The user has a calming effect over their cursed energy. When outputted, the users cursed energy begins to act out restlessly, constantly grabbing, shifting, and turning against whatever it touches.

In practice, this means that it ravages anything it touches. If it were to wound an enemy sorcerer, it would cling onto the wound and ravage, causing the wound to fester and worsen over time. The ravaging CE can be expelled via outputting CE directly against the ravaging CE, beating it in a battle of raw strength.

Due to the ravaging nature of this trait, applications of outputting CE, such as barriers or CT, require excess control, or the CE will ravage itself apart from the inside.

Something I thought of real quick, feel free to leave a comment

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u/DEFIANTSAGE — 8 days ago

Lapse: Cerberus Arrow
Launches a lilac colored arrow made of energy. Once it pierces into the enemy, it plants a seed that feeds on wasted CE and grows into a Wolfsbane. At it grow, the roots will burrow deeper towards the target’s stomach, causing internal damage. If the roots reach the stomach, it will start to feed on more CE more ravenously, as CE is produced in the stomach.

Extension: Haysbane Pollen
Once fully matured, the Wolfsbane can be remotely activated by the user channeling their technique. This causes the Wolfsbane to shoot a Cerberus arrow at the nearest enemy. Once shot, the Wolfsbane will wilt and need to consume more CE before it has matured enough to shoot another Cerberus Arrow.

Maximum: Heartsbane Bolt
Launches a larger and more condensed black energy arrow. Once it pierces an enemy, it leaves a black seed that feeds on wasted CE. As it grows, it will blossom into a “Black Wolfsbane”, or a flower but the petals are replaced by fangs and wolf eyes in places of the seed in the middle of the flower. As the roots grow deeper into the target, they disrupt the flow of CE, causing the offending targets CE refinement to decrease, creates more wasted CE.

Reversal: Sheepsbane Pack
By channeling RCT into the the technique, All regular matured wolfsbane rip and tear themselves out of their targets, and use all the collected CE they currently have to transform into Shikigami with the bodies of a wolf, the face of a sheep, the jaws of a wolf, and the Horns of a goat, they also have poisonous saliva(the poison is just regular Wolfsbane poison). The strength of the Shikigami are dependent on the amount of CE they have collected. This is an all or nothing technique, so the user can’t pick how many flowers turn to wolves, they all do(only the regular ones, the black ones stay in), and this can’t be changed via binding vow.

Domain Expansion: Persephone’s Pomegranate Garden
This manifests as a forest full of pomegranate trees. When looking up, the sky looks like hell, whatever that looks like to the people caught in the domain, To the user it looks pitch black. Because of this, this domain is a non lethal domain.

Sure-hit Effect
Everyone caught in the domain can’t avoid Cerberus arrow. Additionally, half of the CE consumed by The Heartsbane will go to the nearest pomegranates, and cause them to burst and transform into sheepsbane shikigami, due to the instantaneous of the spawning, the sheepsbane shikigami are weaker than usual.

Just something I thought of real quick, feel free to give your thoughts on this one.

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u/DEFIANTSAGE — 11 days ago

Humanity has reached the peak of the natural world through comprehension and language. Naturally, reading is the pinnacle of those aspects.

The Kodoku Jar is a cursed technique based on the view of human supremacy via the ability to read and comprehend.

Domain Expansion: The Poison Jar
The Poison Jar is the lapse and natural expression of Kodoku Jar.

Before Reading: To deploy the domain, the user of the technique is required to know 3 things about the victims they wish to trap in their domain. They must know; 1. Their name(name given at birth or name they respond to), 2:If they have a technique or not, and 3: What that technique does in the broadest sense. The Kodoku Jar is only able to trap up to 10 victims.

During Reading: When activated the user and everyone caught in it are transported to a large, Dark room illuminated by light with no visual source. In this room, the floor is filled with a thin layer of clear liquid. The room fills up with this liquid over time. As the room fills, the liquid absorbs ambient cursed energy released by victims, slowly becoming black. The user is able to freely manipulate this black liquid, but slowly loses control the more the room fills in exchange for another ability(more on that later).

The sure-hit effect marks everyone caught in the domain with a 1 restriction. The only form of combat they can perform is to attack with their technique. No hand to hand, no defense, only offense.

As the user comprehends the techniques of the victims through combat, they lose control of the black liquid, as it transforms into a temporary cursed tool that has the form of a weapon(chosen by user) engraved with a copy of the victims CT. If the user kills the victim in combat with this weapon, the cursed tool becomes permanent, with its grade(strength of effect, durability, and cost) scaling with the grade of the victim.

Extension Technique: After Reading
This can only be used while the lapse of this technique is not in use. After Reading grants the user the ability to use the cursed tools forged by The Kodoku Jar.

Maximum: Notation
Notation is the maximum technique of The Kodoku Jar, and also can’t be used while the Jar is active and requires at least 1 Jar created tool to be in use. This technique launches black liquid at the opponent, which marks them if hit. The mark creates a tracking hit, where a Jar created tool’s attacks track the enemy with the mark. The mark can only be related to 1 Jar tool at a time, and to have another jar tool have a tracking attack requires a completely separate mark.

Curse Technique Reversal: Highlight
Again, This technique can only be used outside the jar, are requires the ambient CE of an enemy(the energy left over in the area after an attack). Highlight creates a a bright colored Shikigami(of varying durability, depends on how much ambient CE and how much RCE the user uses) traps enemy ambient CE into itself, but otherwise sits still. The thing of note here is that the CE trapped in Highlight will try to escape, but is unable to due to RCE. This creates a sure-hit on Highlight, causing CT based attacks matching the CE inside the Highlight to hit it. The has a limited range based on how much CE Highlight is containing.

Thought of this real quick, tell me what you think about it, questions, and criticisms. Hope you enjoy!

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u/DEFIANTSAGE — 13 days ago