u/CulturalPast5354

PS3 Emulation is reaching a new level. GOW Ascension at Native 4K / 60 FPS using LSFG 3.1 (RTX 5060 Ti + i5 12400F)

PS3 Emulation is reaching a new level. GOW Ascension at Native 4K / 60 FPS using LSFG 3.1 (RTX 5060 Ti + i5 12400F)

I’ve been testing the limits of the RTX 5060 Ti (16GB) with RPCS3, and the results with Lossless Scaling (LSFG 3.1) are a game changer.

Ascension is notoriously hard to emulate (black boxes, heavy CPU bottleneck on the 12400F), but using a Resolution Scale Threshold of 412 and Frame Generation, I managed to get a locked 4K / 60 FPS experience. It’s smoother than the original hardware could ever dream of.

If you are struggling with the 'Black Box' shadow glitch or low FPS on mid-range hardware, I made a detailed benchmark and settings guide here: https://www.youtube.com/watch?v=AdkD_Ovyfe0&lc=UgwS8Oo8XAHhWjda0Yx4AaABAg.AVuzSHVSxOpAVvVluaj6nv

Emulation + AI Frame Gen is the future of game preservation. What do you guys think?

https://preview.redd.it/f681ec1w3uwg1.png?width=1376&format=png&auto=webp&s=3bf8c0f18d6e1f0f614f8b98874c74bb1b70b6ca

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u/CulturalPast5354 — 22 hours ago

God of War Ascension: 4K nativo - 60 FPS estables con LSFG 3.1 (RTX 5060 Ti + i5 12400F)

Hola a todos,

Si han intentado jugar God of War Ascension en RPCS3, saben que es un dolor de cabeza por las caídas de FPS y los molestos cuadros negros en las sombras.

Después de varias pruebas con mi RTX 5060 Ti de 16GB y un i5 12400F, encontré el 'sweet spot' de configuración, usando el Resolution Scale Threshold en 412 logré eliminar los artefactos visuales, y con el nuevo Lossless Scaling (LSFG 3.1) pasé de unos 30-35 FPS inestables a una experiencia de 60 FPS constantes en 4K nativo.

El input lag con el Frame Generation 3.1 es prácticamente nulo si se configura correctamente.

Aquí pueden ver el benchmark y mi configuración exacta de RPCS3: https://www.youtube.com/watch?v=AdkD_Ovyfe0&list=PLxlbC6ibgyMyFPJoyQF86S-fwQQDjD5Pb

Espero que esto le sirva a alguien que tenga este procesador o gráfica, ya que el i5 suele sufrir bastante con este título (cuello de botella del Cell). ¡Cualquier duda con los settings me dicen en los comentarios o mirar las configuraciones en el video!

https://preview.redd.it/abra9p2yxtwg1.png?width=1376&format=png&auto=webp&s=f261fa27625f7ac2b238ae3d25e3705e534ae63c

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u/CulturalPast5354 — 22 hours ago

God of War 3 | 4K nativo - 117 FPS | i5 12400F + RTX 5060 Ti | RPCS3 + Escalado sin pérdidas (LSFG 3.1)

I'm using an i5 12400F and an RTX 5060 Ti 16GB. By using Lossless Scaling (LSFG 3.1 Frame Generation),
I managed to boost the performance from a shaky 40 FPS to a very smooth 117 FPS
at Native 4K resolution. The input lag is barely noticeable and the visual
quality is stunning.

You can see the full
benchmark and my settings here: https://www.youtube.com/watch?v=zeTqTqsA4jI

I hope this helps anyone
with a similar setup! If you have any questions about my RPCS3 configuration,
feel free to ask.

https://preview.redd.it/061hpqrz22wg1.png?width=1377&format=png&auto=webp&s=71dfcf8bf893ae92573a6b5da049039ce0aac912

reddit.com
u/CulturalPast5354 — 5 days ago

Heavenly Sword (RPCS3) at 4K - Help with LSFG vs 60FPS Patch settings

I've been testing Heavenly Sword on RPCS3 using an RTX 5060 Ti and an i5 12400F. As many of you know, this game is a beast to emu.

In this test, I used a 60 FPS patch, but the performance fluctuates between 30 and 55 FPS at Native 4K. Since the base engine is 30 FPS, I’m considering locking it and using Lossless Scaling (LSFG) to reach a smooth 60 or even 120 FPS.

Question for the experts: Would it be better to lock the game at 30 FPS stable and use LSFG x2, or keep the unlocked patch and let LSFG handle the VRR?

(Full performance test and settings link in the first comment)

reddit.com
u/CulturalPast5354 — 6 days ago

God of War 3 | 4K Nativo - 117 FPS | i5 12400F + RTX 5060 Ti | RPCS3 + Lossless Scaling (LSFG 3.1)

I'm using an i5 12400F and an RTX 5060 Ti 16GB. By using Lossless Scaling (LSFG 3.1 Frame Generation),
I managed to boost the performance from a shaky 40 FPS to a very smooth 117 FPS
at Native 4K resolution. The input lag is barely noticeable and the visual
quality is stunning.

You can see the full
benchmark and my settings here: https://www.youtube.com/watch?v=zeTqTqsA4jI

I hope this helps anyone
with a similar setup! If you have any questions about my RPCS3 configuration,
feel free to ask.

https://preview.redd.it/4p58be8kmuvg1.png?width=1377&format=png&auto=webp&s=e44837ab636665aee78c07adcb0398de2c00493a

reddit.com
u/CulturalPast5354 — 6 days ago

God of War 3 | 4K Nativo - 117 FPS | i5 12400F + RTX 5060 Ti | RPCS3 + Lossless Scaling (LSFG 3.1)

I'm using an i5 12400F and an RTX 5060 Ti 16GB. By using Lossless Scaling (LSFG 3.1 Frame Generation),
I managed to boost the performance from a shaky 40 FPS to a very smooth 117 FPS
at Native 4K resolution. The input lag is barely noticeable and the visual
quality is stunning.

You can see the full
benchmark and my settings here: https://www.youtube.com/watch?v=zeTqTqsA4jI

I hope this helps anyone
with a similar setup! If you have any questions about my RPCS3 configuration,
feel free to ask.

https://preview.redd.it/4p58be8kmuvg1.png?width=1377&format=png&auto=webp&s=e44837ab636665aee78c07adcb0398de2c00493a

reddit.com
u/CulturalPast5354 — 6 days ago