







World at War — Iteration 5 launching mid-to-late June, recruiting now
Hey, running recruitment for Iteration 5 of World at War. We're a Space Engineers PvP server that runs faction-vs-faction wars across Earth, orbit, and the Moon. Previous iterations have consistently held 15–20 active players running coordinated ops — supply lines, joint attacks, long campaigns.
Launch is targeted for mid-to-late June 2026, and a creative test world is going up very soon so people can mess with the modlist before then.
The basics
- Red starts in Iceland, Blue starts in New Zealand
- Earth is geographically accurate, 256 km radius, with proper oceans and seabed
- Moon is placed at a scaled but meaningful distance, so spaceflight actually matters
- Both factions start with a pre-built HQ and resources, so the early game is infrastructure and military production
- War ends when one side loses all Medical Rooms / Survival Kits, or surrenders. Clear winner every iteration.
- Faction balancing is based on player experience and hours, so both sides stay active
What's changing for Iteration 5
The focus is on slowing the war down, making logistics matter, and keeping multiple metas viable:
- Earth holds the common ores. End-game materials (gold, platinum, uranium) are locked behind a KOTH point that pays out space credits, which you spend at a dedicated base to buy them.
- Moon is where end-game ores live in abundance. Holding orbit and lunar logistics becomes a real strategic problem.
- Earthside store in the middle of the ocean, with docks. Safezone for trade, with PvP allowed right outside.
- Atmospheric thrusters getting custom systems so planes can't cross the globe in one hop anymore.
- Naval being pushed harder with new naval cannons and big weapon blocks (modpack in development) and oremaps that reward sea access.
- Aircraft firepower reduced so a single plane can't dominate engagements.
- Starter base locations reworked to change how factions run into each other.
Stuff in the modlist
Realistic orbital mechanics and aerodynamics (tuned to be playable), 3D clouds, tanks, jets, carriers, subs, Consty's aircraft and cannon packs, custom heatshields, modded Earth that looks proper, modified radar, artillery rockets, AIM-9s, AIM-54s, chain guns, 20mm rotaries, satellites, drones, hacking, seismic surveying, nukes, orbital weapons, ICBMs, fully destructible world, no PCU limits, active admins.
How to get in
- Discord: https://discord.gg/av7w49p359
- Modlist: https://steamcommunity.com/sharedfiles/filedetails/?id=3701875092
If this sounds like your thing, hop in the Discord and pick a side before June. Creative test world drops soon — good chance to get familiar with the mods early.