Hi folks, In this image the bottom left window is a modification I did of a LWJGL demo that ray-traces using a BVH acceleration structure. I managed to use a second VS->GS->FS pass to render the BVH AABBs. The primary image is a texture rendered to by a CS. In the main part of the image I'm working on an app encompassing ImGui that renders this output to a viewport. For some reason I can't get the secondary pipeline to render. I rather suspect ImGui is messing this up for me, but would anyone have any pointers before I rip ImGui from the code?
u/Crowe_1664 — 6 days ago