How many endings could we cut without significantly worsening the game? (MAJOR SPOILERS FOR ALL ROUTES)
As the title says, I often think about certain endings or routes as filler to get the game to 100 endings, so that got me interested in the opposite mission: what could we pare the game down to without losing its best moments or identity? Obviously, this is a super subjective task, as different people are going to value different parts of the game (e.g. there's an obvious and reasonable argument that a core part of the game's identity is having exactly 100 endings). The idea still interests me, though, so I'll be giving it my own attempt and I'm curious to see what other people think.
Going to be explaining my thoughts route-by-route, going to try to be willing to kill my favorite endings as well, though I'm certainly still going to play favorites. I'm also going to be operating under the rule of not changing the game to facilitate cutting the routes, you just get to the decision as written and then don't actually get to make a decision. Also, to be clear, I am absolutely not trying to say that this version of the game would be better, I like that there are 100 endings even though many of them are bad or unremarkable, I'm just interested by the thought experiment.
>!Conspiracy: This route is stupid, chop it off immediately and move on. I will miss the 5 minutes of good Kurara characterization, but I can live without it for the sake of reaching The Minimum Line. We could've gotten almost that exact same characterization if this route didn't exist and she just got to survive in 2nd Scenario, but my self-imposed rules don't allow for that, so oh well. Eight endings cut.!<
>!Serial Battles: I think this route is overhated, but it adds nothing besides a single interesting fight, get it out of here. Two endings cut.!<
>!Casual: I do actually like this route, but it serves the same function as Comedy, and if I'm gonna cut one, it will be this one. Never let it be said that I'm too soft. Two endings cut.!<
>!Comedy: I am going to choose to keep this one, but at the same time, I think we can get the gist in only two endings. I choose to keep the one with the infamous clown car line because that's the one that preserves my favorite jokes (Gaku spelling like shit on his phone and getting sent 27 cursed messages), and the route where Nozomi rates you unnecessarily harshly, solely because the Meat vs. Fish joke necessitates there being an actual decision to make. Six endings cut.!<
>!Romance: We ARE keeping this one I do NOT care what you say. The characterization is great and I love it and we're losing a lot without it, AND I think a romance route demands you be able to choose who to date. Therefore, we're keeping one ending for each of the three chapters (sorry Kurara no mask for you) and the ending where you date no one, as I like that ending and want to respect the player's rejections. Four endings cut.!<
>!V'ehxness: Honestly. Honestly? I get nothing from this route that I don't get from other routes. I know what V'ehxness' deal is, I know that her commanders don't get along with her, I don't care about her relationship with Takumi here, Tsubasa has other routes where she grows out of her passivity. Chop it all. Two endings cut.!<
>!Cult of Takumi: Love it or hate it, Hundred Line is not the same game without both of these endings. Not much to say here, neither ending is even under consideration for the chopping block. Zero endings cut.!<
>!Multiple Eitos: Part of me thinks I could get away with chopping the entire thing, but I do think it is important for 2nd Scenario to double down on having mercy on Eito, and that means giving the player another chance not to. We certainly don't need every single ending here, though, and my favorite by a long shot is the endurance match ending. Three endings cut.!<
>!Eva: I'm keeping this one too, there needs to be a choice to properly take mercy on Eva, even if the route itself is unpopular. I am also going to only be keeping the ending where Takumi and Eva run away from the war together, as I think it's necessary for this route to have an ending that actually saves her. One ending cut.!<
>!Post-Truth: Lumping all these together so I'm not writing paragraphs on individual endings. 2nd Scenario is obviously load-bearing, Reset is necessary to prop up the weight of the final decision. I am going to make the call to cut Goodbye Eito, as I think Multiple Eitos covers the decision to accept Eito, and 2nd Scenario covers his redemption. I'm going to keep a single Rebellion ending, the one where you sacrifice Nozomi. Part of me wants to cut it entirely, as I think it does make a kind of sense for Takumi to feel put on-rails by the truth until the final decision of 2nd Scenario, but that's really me rewriting the game by cutting the route, and that's exactly what this thought experiment is trying to avoid. Three endings cut.!<
>!All remaining routes have some sort of relevance to the S.F. storyline, which is absolutely load-bearing. Therefore, with the remaining routes, we're going to have to consider how their information interacts with each other as well as how they serve as self-contained stories. I am also worried that I'm going to get some factual information incorrect here, so feel free to correct me if I say something wrong or pass over something important.!<
>!Retsnom: This route just needs to exist, which is fine, as I wanted to keep it anyway. I think both endings off the final decision are important to the route, though the two random bad endings halfway through can go. Two endings cut.!<
>!Coming-of-Age: Same deal as Retsnom, I was never going to cut this route. I do, however, think we only have to keep the good ending here. Three endings cut.!<
>!Killing Game: We need the kill the baby ending in particular here for S.F. I'm also keeping the good ending, it would be another case of rewriting by subtraction to lock the player into a bad ending just by picking the route. I am ALSO going to keep the ending where Takumi tries to run away from Tsubasa's loss, partially because it's my favorite ending in the route, partially because it's important for the player to have to make a cutthroat decision in this route. Still gonna be weird that it happens so late into the route, but ah well. Five endings cut.!<
>!Boxes of Blessings: I'm lumping this route in with this group because the actual, in-lore Boxes of Blessings and Calamity are obviously connected, but... we kinda don't need this story? I don't think it's that much of a problem for Eva to explain the Boxes to us, Kako kills her, and everything immediately goes to shit. If this route was missing, it would be a story people asked for in DLC, but nothing's load-bearing here, and no one's gonna be sad to see it go. Eight endings cut.!<
>!Boxes of Calamity: This route, however, is unfortunately required. Endings 34 and 36 are completely necessary, and that is all I am willing to concede. Argue for keeping the remainder of the route if you want to, I'm open to the idea that my distaste for this route is pushing me to get rid of valuable storylines, but I'm not going to be the one to convince myself of that, my favorite storyline here is already covered by what we have to keep. Six endings cut.!<
>!Slasher: Endings 72 and 76 are required by S.F. Ending 72, killing Nozomi over Hiruko, does require being able to make the opposite choice in order to properly land. Everything else can go, the two main stories here are covered by what we already needed. Sorry again, Kurara, you'll always have Romance. Five endings cut.!<
>!Mystery: Ending 100 required by S.F. I am going to slightly cheat my rule here, you do need to have to hand-pick the killers for this route to work, but I'll let it work like picking the mastermind in 2nd Scenario, where the game just makes you pick again if you get it wrong. It'll hurt to not have endings associated with wrong choices, but I'd argue the existing endings don't do a particularly great job under that lens. I'm open to people arguing with me on this one, but I think the loss is minor enough to justify cutting three endings. Cutting all the other endings besides 100 as well, don't really know why this of all routes was stretched to eight endings in the first place. Seven endings cut.!<
>!S.F.: Oh, man, this one's a mess. To make a long story short, I think most of the story here is required by the other branches of the story. We don't have to either not chase after Kako-G or have sick Takumi join the final battle, and I have no issue with cutting either of those endings. The ending where Takumi goes to Slasher and gets killed by Takumi-G is required by Slasher, but we actually cut that part of Slasher already, so we're cutting it here, too. Finally, we get to choose between the ending where the loop supposedly breaks and the one where Eva crashes out on the Artificial Satellite; you may be surprised to learn that I choose to keep the ending that this entire storyline has been building to. So shockingly, even though so much of this route is load-bearing, we're only forced to keep half the endings. Four endings cut.!<
So, by my count, I was able to get us down to The >!Twenty-Nine!< Line -Last Defense Academy-. As I said, I much prefer the game we actually got, but it is interesting that, by my subjective judgment, we could cut >!over 70!< endings and still end up with a game with a wide variety of genres and compelling stories, where it still feels like your choices matter. Again, feel free to tell me how dumb I am for not understanding how important X ending or choice is to the game, or how you'd go about handling this thought experiment.