unpopular opinion: The Journey is the beginning of FIFA's decline and I explain why
The Journey was a brilliant idea on EA's part, but they never quite nailed it. Let's be clear, it's not The Journey itself that's bringing the game down, but this mode reveals how EA has changed the way they work, and for the worse.
First, with The Journey comes Frostbite. It's automatic; if the idea is to create a story, the story will have to be driven, subject to a lot of scripting. Hence the decision to change the graphics engine. Ignite was inadequate, lacking the advanced tools for fiction, cutscenes, facial animation, and character management. Frostbite, on the other hand, has these tools for creating and curating interactive storytelling. Someone will ask me, and what's the problem? Well, if you switch from a graphics engine designed to simulate a soccer match to a graphics engine designed to provide narration, gameplay in non-narrative modes collapses. Animations become too heavy, collisions become more scripted, responsiveness becomes less, and defense becomes less positional. So you lose simulation to narration.
Then with The Journey, a new problem became evident. To cover the costs of actors, writers, directors, dedicated motion capture, and complex cutscenes, they had to cut budgets to the game's foundations, namely AI, physics, defensive features, career mode, etc... so if you change the graphics engine to a game, and in doing so you don't focus on re-establishing the gameplay and adapting it to the change, but you only focus on narrative modes and Ultimate Team new features, then gamers will have a half-baked game on their hands, almost at the level of a beta. Then, considering that, in addition to the expensive The Journey, UT is the mode that brings EA a lot of money, all that is optimization, historical modes, gameplay, etc... ends up becoming secondary. So the game becomes less enjoyable, less coherent, less cared for.
Then there's the structural problem with The Journey, which marks another major change for EA: the loss of vision. The mode was nice, but it wasn't integrated into the FIFA ecosystem, and here too, you ask me, where's the problem? It's an end-to-end mode, with limited longevity and limited impact. It didn't allow you to reuse Alex Hunter in other modes, such as player career or pro club mode. It would have been a way to increase longevity and replayability, because after the story mode, you would have continued the journey your way. Instead, EA decided it had to be a narrative island, which once finished, It wasn't very replayable due to its closure and rigidity. The same was seen years later with Volta from FIFA 20 to FIFA 23. In that case, its online potential was even greater than that of The Journey.
The Journey is therefore the symbol of the new FIFA. It's a shift in philosophy on EA's part. The cinematic aspect dominates the gameplay, leading to increasingly arcade-like gameplay, with long animations, scripted, and poorly optimized. The game stops evolving to become a centric Ultimate Team, and everything else becomes secondary and stagnant. The company loses vision and planning, squandering the potential of ideas like Volta and The Journey. This mode showed us all how EA stopped investing in football simulation.
Thank you to everyone who read this, and I apologize in advance for the papyrus. I hope you'll appreciate my thoughts.