
u/Corrupted_spartan117

Nah what the actual fuck just happened (Ignore my taste in music)
And how the hell did i survive it?
Fun fact: Payday 3 has force choking. (ignore my taste in music)
weird bug where your phone disappears. earlier in the heist when i was searching a phone, my phone started floating away from my hand, and stayed there which i assume is what caused this bug to happen
Can someone please explain why this keeps happening?
So basically, whenever i'm playing stealth, and sprint into a guard they seem to get killed. Is there a skill i accidentally equipped or is this some kind of bug? I keep killing guards i dont wanna kill.
(Sorry theres no audio, i was listening to music.)
"I NEEEEEEEED A KEEEEYCARD"
Just a goofy lil video i made thats basically a shitpost.
Mansion/Safe house Idea
So a while ago, i thought it would be cool if there were mansions, or A mansion in the game that would act as a new version of the safehouse from payday 2, and then i realized there was already an awesome penthouse model in payday 3, (the Touch the Sky Heist), and they could reuse it as said safehouse. Story wise we could say that after we killed mason, the Penthouse was for sale, and the crew decided to buy it. It could be a cool reward to the player for beating every base game heist on Overkill or something like that. Over time, (Similar to the safehouse from payday 2) You could expand it, and add collectibles. I think it would also be cool if the current safe that's on the heist, was far bigger after you bought it and filled up with all the different valuables you have stolen. If they really wanted to, and i don't think they would do this, but it would be cool if you could move around furniture and stuff, but i don't expect this. Considering this is a one bedroom apartment, maybe instead of this acting as a safehouse for the entire gang, it was just a big' ol purchase for your character. What are your thoughts?
A skill tree designed around armor 2.0. This would make the 2 overhauls better intertwine with each other. Because of the ability to branch from one tree to another more easily, there could be skills that encourage the use of multiple plate types together (and give a much needed buff to adaptive plates) Currently in the state of the game, you're largely encouraged to use all resistance plates, all impact plates, or have 1 resistance plate paired with impact plates, or vice versa. Now i have no where near enough time or patience to come up with ideas for what these skills would be, but what do you think of this idea?
Compared to the strength of resistance plates, and the renewability of impact plates, they don't do much. They still give -1 down like the impact plate, and because they don't refill once there broken, you are basically required to use armor bags, but at that point why not just use resistance plates. The way i can think of to fix this is to make it so armor repair kits, repair them even when there broken, just like impact plates, they could also, (or instead) remove the -1 down. if they do both, i think they should increase resistance plates to 45%, or 50% damage resistance to increase the gap between the 2 plates. What are your thoughts?
I went to speed up a video i was watching and noticed there was a new 3x option. I clicked it and this mfing popup showed its ugly face