u/Cooka_SONAK

After 5 years of obsession with Story-Driven Puzzles, our team is finally bringing our 14-story universe to Steam. 🗝️📖

Hi everyone! I'm Cooka, the founder and PD of a small indie team, SONAK: Story Design Project.

Like many of you, I've always been drawn to games where the story is the puzzle — where every clue, every room, every character exists for a reason. That obsession eventually led me to spend the last 5 years building our dream project: The Lost Study.

In this game, I've worn many hats—storyteller, puzzle designer, and director. But my main mission was ensuring that the puzzles never felt "stuck on." I wanted them to flow seamlessly within the narrative.

To keep things challenging and fresh, I collaborated with our other designer, Chelly. I'd map out the emotional and narrative flow, and we'd work together to craft puzzles that fit that specific moment perfectly.

The biggest challenge? Balancing the difficulty. We all know that feeling—if a puzzle is too easy, it's boring. If it's impossibly cryptic, it's frustrating. Since our mobile launch in 2023, we've traveled to various game expos to watch players in real-time. We've used all that feedback to polish the upcoming PC version: ensuring clues are fair, logic is sound, and that "Aha!" moment feels earned.

One thing I love about the digital medium is that we aren't limited by physical walls. In our game, you'll find yourself searching for lost sheep in a field or diving underwater for fishing rod parts.

It's our first big project, so it might not be perfect, but we've hand-drawn every single pixel and poured our hearts into every plot twist.

👉 Wishlist on Steam: [Link]

See you in the Study! 🖋️

u/Cooka_SONAK — 4 days ago

Have you ever missed game content because you played 'too well'?

(Minor structural spoiler for No Case Should Remain Unsolved and Strange Horticulture — no story details revealed)

As a puzzle designer, I've been thinking about how hard it is to control the order players experience your story. Two games made me feel this firsthand.

https://preview.redd.it/4bgoayql0xzg1.jpg?width=460&format=pjpg&auto=webp&s=8f6724c5a90699f790ecacbea9dbd6dc028c67f9

I recently played No Case Should Remain Unsolved, a Korean indie mystery game with a genuinely unique mechanic — you piece together fragmented memories to reconstruct a cold case. Highly recommend it if you haven't tried it. As a fellow Korean indie developer, it was exciting to see this kind of innovative mechanic come out of our scene.

Here's what happened: I went in blind, played carefully, and ended up triggering the hidden ending on my first run — without even knowing a "normal" ending existed. By the time I realized there were two endings with a specific intended order, I'd already seen the one meant to be the payoff. I actually ended up having to look up the "normal" ending on YouTube just to see what I’d missed.

https://preview.redd.it/sj5duced1xzg1.jpg?width=460&format=pjpg&auto=webp&s=e3e15251f312039950bd5f2b019a1946b566de04

A similar thing happened with Strange Horticulture. I played slowly and carefully — terrified of failing — and never once triggered the "growing dread" mechanic that fills up when things go wrong. I finished the game without ever seeing that puzzle. It was only when a friend showed me their playthrough that I realized an entire layer of the game had passed me by.

Here's the funny thing: both cases happened for the exact same reason. I'm the kind of player who hates failing and wants to get everything right on the first try. So I played cautiously — and accidentally skipped content that was designed to appear when you don't.

It still hit hard. But I couldn't help thinking: what if I'd experienced them in the intended order?

As someone who also designs puzzle games, this stuck with me. The intended sequence of revelation is part of the design — it's not just what the player discovers, but when. When a player accidentally skips ahead or misses content entirely, it's not their fault. It's a design problem worth thinking about.

I’m curious — have you ever played an adventure game 'out of order' or missed content because of your playstyle? What was the game, and how did it happen?

Also, as a dev, I’m torn: Should we force the 'intended path,' or just let players find their own (even if it's broken)? I'd love to hear your thoughts!

(P.S. I'm also an indie puzzle adventure developer myself — currently working on bringing our own story-driven game to Steam. Happy to chat about puzzle design anytime!)

reddit.com
u/Cooka_SONAK — 5 days ago

Hello everyone!

I’m Cooka, the storyteller behind the world of <The Lost Study>.🌿

Like many in the indie scene, I wear many hats—I founded Team SONAK, and I serve as the PD, Game Designer, and Art Director. But above all, I am a storyteller who loves weaving deep narratives.

Each of the 14 stories is a unique narrative-driven escape room (point-and-click puzzle) experience. You’ll explore beautifully hand-drawn scenes, gather clues, and solve creative 'quizzes' to unlock the next chapter of the mystery.

Our study contains a vast range of genres — delivering a love letter at a magic school, remembering days in an elven village, running a herb shop at a festival, and 11 more stories. As a narrative-driven puzzle game, you will solve various quizzes to progress through each story. Today's favorite? A half-elf named Ru, learning the rhythms of a seaside restaurant — from fishing at dawn to serving the last table at night.

Each story has its own unique charm, but here’s the secret: Every single world within <The Lost Study> is connected. — a mysterious customer at the herb shop turns out to be a friend of the it-girl at the magic school. Same universe. 🌿 I’m currently buried deep in the final grind, targeting an August release for our Steam Demo.

This project has been my life for the past 5 years, starting from my junior year of college. It’s been a long, dedicated road:

  • Year 1: Launched the first 9 stories on mobile.
  • Years 2-4: Expanded the universe for PC, adding 4 more stories and launching on Stove Indie.
  • Year 5: Now, I’m spending a full year on Localization & Polishing to bring <The Lost Study> to you on Steam.

I'd love to hear what you think about the art or the concept — feel free to ask anything in the comments.

Steam: https://store.steampowered.com/app/4171200/_/?beta=0

Next month, I'll be back with the story of Erdentuya —a warm-hearted herbalist from a bustling, loving family. Stay tuned! 🌿

See you in the Study! ✨

u/Cooka_SONAK — 7 days ago

Hi everyone! I visited the Lotte World Aquarium in Korea yesterday for the Cookie Run: Kingdom collab :)

It was so cool to see our favorite Kingdom cookies in real life! I wanted to share some photos with you guys for my first post here.

u/Cooka_SONAK — 12 days ago

Hi everyone! I visited the Cookie Run Aquarium in Korea yesterday 😄

It was such an amazing experience, so I wanted to share some photos for my first post here!

u/Cooka_SONAK — 12 days ago