u/Content_Economist132

With the following code:

static float2 positions[3] = float2[](
    float2(0.0, -0.5),
    float2(0.5, 0.5),
    float2(-0.5, 0.5)
);
 
static float3 colors[3] = float3[](
    float3(1.0, 0.0, 0.0),
    float3(0.0, 1.0, 0.0),
    float3(0.0, 0.0, 1.0)
);
 
struct VertexOutput {
    float3 color;
    float4 sv_position : SV_Position;
};
 
[shader("vertex")]
VertexOutput vertMain(uint vid : SV_VertexID) {
    VertexOutput output;
    output.sv_position = float4(positions[vid], 0.0, 1.0);
    output.color = colors[vid];
    return output;
}

[shader("fragment")]
float4 fragMain(VertexOutput inVert) : SV_Target
{
    float3 color = inVert.color;
    return float4(color, 1.0);
}

I get these infos and errors:

1 I> LSP: candidate: static vector<float,2>[3] positions
7 I> LSP: candidate: static vector<float,3>[3] colors
13 I> LSP: candidate: struct VertexOutput
19 E> LSP: ambiguous reference to 'VertexOutput'
20 E> LSP: ambiguous reference to 'VertexOutput'
21 E> LSP: ambiguous reference to 'positions' 22 E> LSP: ambiguous reference to 'colors' 27 E> LSP: ambiguous reference to 'VertexOutput'

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u/Content_Economist132 — 16 days ago