Potential Mimic Changes (since hes kind of ahh right now)
I was thinking about it alot, and even if Mimic's DSD is fixed (I pray to god it does every day) I still think Mimic needs some tweaking to his overall kit. The problem i've noticed is he's almost entirely reliant on stealth mode over speed or strength, with his two best moves, Grab and more importantly Drill being in it as well as having higher base speed and no noises/lights. What I would do is the following:
Increase stamina 65 - 70: Why does mimic have 5 less stamina when he is the most CHASE reliant killer with no other tools beside drill (which needs nerfing still anyway)? Make him in line with Springtrap and Ennard.
Change Leap from a speed mode ability to Strength: The only time you ever use Strength is if a survivor is cornered or after a grab, which is quite situational. Leap in strength would not only make more thematic sense but fit the mode better, being able to leap so you have atleast SOME kind of distance closer in strength so it has chase potential like it should.
Change Grab from stealth mode to Speed: Now hear me out here, but with Speed's pitiful basic attack damage (and rightfully so), the only reward you ever get from speed is if you are at full stamina and the gap is not that far between you and a survivor, usually only amounting in one hit without a mode switch. With Grab being available, you can catch up in speed, land a good grab, and then follow up in strength AND be actually able to chase after now that strength has Leap (if you aim it well).
Stealth would then be nerfed obviously with only 1 ability, but I think that's a good thing overall for Mimic. He spends most of the match in stealth as is, which not only makes it boring to play as him just spamming Drill underground the whole game since its by far his best move but also makes him more fun for survivors to face because there's actual gameplay beyond hearing a rumble and praying you can strafe the drill attack underground. That's just my ideas as a mimic main though, but I think these changes would help his kit and overall fun a good deal without any crazy rework or new abilities.