If you make music and SFX for TTRPGs, first of all, thank you and I love you. Second of all, please don't put them in the same track.
I don't know if I'm a minority opinion on this, but there are so many great ambient setting sounds that I can't use because it will also include musical elements that don't match the vibe of the scene I'm setting. This particular blacksmith/hospital/church doesn't need to be haunted, thanks! I need the SFX, and I might need the music, but I need to be able to choose! At least give us the different, clean versions.
OR there's no music, and the ambient sounds are perfect... but then suddenly they will add VERY SPECIFIC, DIAGETIC sounds. Why did you suddenly put footsteps here?? Why did you make the sound of the door opening?? My players are going to ask who that is! No track that is 10 minutes long should include a loud individual person doing something at the two minute mark, unless you are making a cassette tape to be played for trick or treaters visiting your porch in 1995.
Please and thank you. Kevin MacLeod: you're cool.