u/Confident_Ad2847

I've a 6 immunity necromancer berserker (had to work around curse proof) with stealth and beast hints. He has hidden fire thrower and I bounced around his weapon elements to remove bombs and necromancer temporarily.

Now he just has thick skinned, elite gang, poison weapon, and tremor listed under the bonuses column. It's a level 25 training save and I've been bouncing him up and down all day and not gaining beast slayer.

I've gained it as the 5th bonus ability in the past but I usually gun for beast slayer before I gain more than 3 immunities.

Has anyone been able to gain beast slayer after 6 or more Immunities without a nemesis mission?

I suspect it's tied to the number of immunities, not just having beast proof, which would be odd. That's why I'm trying to debunk my own myth.

Beast slayer is not nearly as valuable on an olog, I just prefer to max them out. If I prove myself wrong I'll reply here but it'd be cool to hear if someone else has the same suspicion or if they are positive it's just a myth.

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u/Confident_Ad2847 — 8 days ago

I never have any luck giving Defenders a peg leg to block False of War burn scars. There's a limp leg that I need to train in the area that could be interfering with it. I've also consistently failed to give False Machine scars to captains on this save. It could be the face cuts or the false (invisible) burn scars interfering.

Honestly this Reaper's idle stance and facial expressions look better with the False of War voice. The Nameless scar made his jaw look dislocated in much of the cut footage. I was mostly experimenting with what's possible for another captain that I was considering trying to make into an 8 immunity Machine.

If I haven't overwritten the save where that other captain is ready to go I may try terrifying him to make an 8 Immunity Blight because I don't have one yet. On the other hand It's kind of a pain to terrify a Defender with Celebrimbor powers and the "Dangerous" is a cool title with a hood. His Chunky face does look better with the Nameless voice but I doubt that I can stack more facial cuts for a 3rd scar without Bag-Head or Iron Mask. The latter would look pretty good on him with the Dark Tribe gear but I tend to get the Bag-Head 9 times out of 10. I probably should leave him as is considering I'm stacked full of interesting captains to train and I still haven't repaired the old captains in just the Nurnen region.

u/Confident_Ad2847 — 11 days ago

Had a better build in mind but his enrage practically lasts forever once triggered. I'll still field him eventually but don't see a point in giving him triple epics.

I'm happy how the scars worked out and I think it would be fun to pair him with my old Exterminator tank and my not necromancer Maggot Nest assassin for a themed capture point.

u/Confident_Ad2847 — 13 days ago

Anyone happen to have a link to video on how tricksters with epic smoke bomb respond to late game glaive spam? My highest save (that I haven't lost yet) has Celebrimbor powers. When I'm in elven rage they still spam the heck out of epic smoke bomb counters that constantly reset my might but I'm guessing they behave differently with late story changes. Otherwise there would be tricksters all over the place but it would be nice to confirm it.

I've a couple of stricksters that I know have strong combat AI so I probably need to bite the bullet and push all the way to the cheat mask, er Mask of the Undying, and test it myself. I just have so many training repair jobs to do and new recruits to train that it's hard to prioritize that much of a push. Honestly, I'll probably never get that far once I get a save at the start of the shadow wars.

Something is killing players in my petting zoo of a stronghold (half the warchiefs have no bodyguards and only pve resists). I assumed it was people getting greedy while trying to snag my gravewalker assassin but I'm still gaining a fair amount of chests with him in the garrison. My overlord's a no chance shield berserker but he only has frost enrage instead of frost resist and isn't very good, I even gave him the unashamed scar when he was level 65 on a level 21 save. He's overly defensive which makes him much easier to flank.

That pretty much leaves just an aggressive no chance savage trickster with an execution hint + enrage that people probably aren't trying to recruit. My guess is that he's probably getting in the way and annoying people going for the overlord. It's not like he's a no chance marksman, he's probably only dangerous if they attack him directly. He almost always charges in while throwing a poison bomb but that doesn't even enrage the overlord. Maybe they're using an enraged by poison body guard that then suicides themselves on my overly defensive overlord which, in turn, enrages the player? or maybe the players aren't dodging the poison bomb he leads with and then they overreact to being poisoned? I'm trying to make it make sense. It should be like walking into candy land.

I guess there's also a stand in for the gravewalker, a warrior assassin that is really, really passive where he always just runs around the edge of conflicts screaming, "Who's in Charge?" while raising the dead. I've sparred him and fought him in the pits, trust me, he's not effective, he's comic relief. I'm really thinking the trickster is what may be getting me the chests or maybe the stronghold is perfectly bad enough to make it easy pickings for seasoned players rapidly bumping me down to greenhorn rating which then sucks in newer players that are like, "oh my gosh look at all the necromancers, i've never even seen one!"

I suspect me hopping into sieges to shame down new recruits while not scarring them 'pings' me on the server, like ringing a dinner bell, and because my stronghold is crazy weak, it floors out my defense rating which then lures in the 'i've no idea what i'm doing' crowd pumping it right back up, ricocheting me up and down. Either that, or the trickster is somehow carrying the whole stronghold. No one with any kind of rank uses tricksters, it doesn't make sense.

I'm constantly passively generating war training chests and getting spammed with win and loss, something probably like 75% failed defense, messages every time I start shaming down trainees during assaults that I just leave if I get good results. My attack rating is pretty much always zero now. Now, psychologically I know that I'm bound to exaggerate the loss ratio because I expect the fortress to be easy pickings. Am I getting war chests for all the losses as well, I didn't think it worked that way? I assumed making easy forts was an altruistic thing, not a passive way to rake in the chests.

It's either chests for losses, hyperactive rating ricochetting, or one trickster carrying the fort. I haven't had an endgame save for 5'ish years but it felt like everything was 100% crazy shield berserkers with an occasional no chance marksmen, never tricksters. I could see where the overlord room might be rough on Slaughterstar builds but I thought hardly anyone uses it. I'm running a couple of tricksters because I liked their look, I'd have grudgingly done the same even if they were trappers. No one shows off tricksters and they used to be dang rare so I assumed they were even easier to deal with then Ologs during during endgame elven rage. That's why i'm dumbfounded as to why i'm opening passively earned training chests pretty much every day that I am training captains using shames during sieges. I don't remember earning them for losses but I could have missed it because I used to let them stockpile crazy high from being obsessed at fighting captains in the pits.

It would be hilarious if tricksters turned out to be as seriously underrated as I'm beginning to think they might be. If people started using them they would have to test them for running and then test them again fairly hard in the pits because their range of effectiveness is all over the place. Nothing is as chaotic as a dang trickster.

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u/Confident_Ad2847 — 14 days ago