
Do players actually WANT automation in NFT games?
I’ve been thinking a lot about “agents” in NFT/Web3 games lately.
Not just simple auto-clickers, but actual in-game agents/managers that can handle repetitive tasks for players:
- sending items to missions
- managing collections
- trading or listing assets
- optimizing rewards
- participating in passive gameplay loops
On one hand, it feels great because players don’t need to grind every day.
On the other hand, I wonder if too much automation removes the emotional connection and satisfaction from the game.
I’m especially curious about this in collectible/economy-driven games where players own NFTs/assets.
Have any of you tested mechanics like this?
Did players enjoy delegating tasks to agents/managers, or did it make the game feel less meaningful?
Would love to hear examples from games that did this well (or failed badly).