u/ConferenceParking417

Do players actually WANT automation in NFT games?
▲ 0 r/NFT

Do players actually WANT automation in NFT games?

I’ve been thinking a lot about “agents” in NFT/Web3 games lately.

Not just simple auto-clickers, but actual in-game agents/managers that can handle repetitive tasks for players:

  • sending items to missions
  • managing collections
  • trading or listing assets
  • optimizing rewards
  • participating in passive gameplay loops

On one hand, it feels great because players don’t need to grind every day.
On the other hand, I wonder if too much automation removes the emotional connection and satisfaction from the game.

I’m especially curious about this in collectible/economy-driven games where players own NFTs/assets.

Have any of you tested mechanics like this?
Did players enjoy delegating tasks to agents/managers, or did it make the game feel less meaningful?

Would love to hear examples from games that did this well (or failed badly).

https://preview.redd.it/mi4yp1yiiv0h1.png?width=715&format=png&auto=webp&s=3d3c0ee9fabf5be08fc66937a782f8c54b67fcd7

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u/ConferenceParking417 — 22 hours ago
▲ 0 r/NFT

First metrics of the game

So this is part two after a week since launch. So the first thing is that now I understand how hard is to get a user. I can barely make +10 users per day, although I use only telegram channel to do so.

https://preview.redd.it/zxtkiue4ya0h1.png?width=2792&format=png&auto=webp&s=6d03904da6a4d8ac0feef9328d75968e58129eb8

So far there are 11 users who made real payments via Telegram Stars(turns out there is no commission on that, which is nice)

So guys, any ideas how to promote telegram game without target advertising?
24% of users are invited by their friends so far which is also not bad as I can suggest but I want to have thousand and millions of players

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u/ConferenceParking417 — 4 days ago
▲ 0 r/NFT

Hey everyone,

I’ve been working on a Telegram mini app that’s a bit different from typical NFT/collection games, and I’d love to get your thoughts.

The idea is simple:
Every artwork in the game comes from a real Telegram channel post. When a new piece is published, it becomes collectible inside the app.

But instead of just collecting, you can actually use your artworks:

  • Send them to exhibitions
  • Earn rewards over time
  • Increase their “influence,” which levels them up

Higher level → higher rewards → increased rarity

So over time, some pieces naturally become much more valuable than others.

There’s also an auction system. Right now it’s system-driven, but I’m working on a player-to-player auction, where users can trade valuable pieces directly with each other (this is the part I’m most excited about).

https://preview.redd.it/sgskkd8wqpyg1.png?width=867&format=png&auto=webp&s=99e0df5e66ee711f9df813f0889c1fedca413008

Under the hood it’s built with the latest TON ecosystem tools, tightly integrated with Telegram.

The goal is to create something that feels more like a living art economy than a static NFT collection.

Would love feedback:

  • Does the concept make sense?
  • What would make you want to actually play something like this?
  • Any ideas for making collecting more competitive (without PvP battles)?

If anyone’s curious, I can share a link

https://preview.redd.it/hoj0u9tyqpyg1.png?width=741&format=png&auto=webp&s=865b58241da2745a83bcdd26cf71d6b0e923acc7

https://preview.redd.it/jn86eo61rpyg1.png?width=714&format=png&auto=webp&s=2c9896fbdf666c85e476b595fd7cccb6da6ebcdd

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u/ConferenceParking417 — 12 days ago