u/Complex_Log_3612

Concept UI/UX for Elder Scrolls 6. Designed every screen from scratch in Figma, from the main menu, HUD, inventory, map, character, quests, skills, settings, with interactions and animations as well as sound effects throughout.

Working on a full YouTube video that breaks down the history of Elder Scrolls UI across every game, what worked, what didn't, and how that led to this design.

I would really appreciate any feedback. It'd help me improve, I am a huge Elder scrolls fan and my dream is to work in the gaming industry 😄

u/Complex_Log_3612 — 9 days ago

I’m currently making a YouTube video where I do a UI/UX case study on all of the Elder Scrolls games, and I’d really appreciate your input.

Which game had your favorite UI, and why? Were there any menus, inventory systems, maps, HUD elements, or interaction designs that you thought worked especially well?

Also, what parts of the UI did you dislike or find frustrating? For example, was anything confusing, clunky, too minimal, too crowded, hard to navigate, or annoying to use?

Also, are there any things UI wise you’d like for Elder Scrolls 6?

I’d love to hear both what you liked and what you think could have been improved.

reddit.com
u/Complex_Log_3612 — 12 days ago