





So, we can only reach her full potential through her Resonance Chains and unique mechanics, which provide a massive amount of Crit Rate and Crit Damage. Her first important bonus is the Crown of Will stacks. Normally, each stack provides 15% Crit Damage, but with the 2nd Resonance Chain, it also grants an additional 20% Crit Rate. With the 6th Resonance Chain, we can stack up to 4 Crown of Will, giving a total of 60% Crit Damage and 80% Crit Rate.
Additionally, her 2nd chain unlocks a new mechanic: for every 1% of Crit Rate above 100%, Augusta gains 2% Crit Damage, up to a maximum of 100%. This allows excess Crit Rate to be converted into Crit Damage. Her 6th chain further enhances this effect—once Crit Rate exceeds 150%, each extra 1% Crit Rate grants an additional 2% Crit Damage, up to a maximum of 50%.
Note:
These calculations assume no food buffs are used and that you are running a 43311 Echo set. The 44111 set is not considered in this setup.
Now, let’s list all possible buffs:
Every Restanor has a base of 150% Crit Damage and 5% Crit Rate
+12.1% Crit Rate from her signature weapon
+8% Crit Rate from the skill tree
+80% Crit Rate and +60% Crit Damage from Crown of Will stacks
+12.5% Crit Rate and +25% Crit Damage from Shorekeeper
+20% Crit Damage from Crown of Valor
Main Echo: either +22% Crit Rate or +44% Crit Damage (I recommend +44% Crit Damage to avoid wasting potential conversion value, so calculations will use this option.)
Total (before conversion):
Crit Rate: 117.6%
Crit Damage: 299%
Since Crit Rate exceeds 100%, the extra 17.6% Crit Rate is converted into Crit Damage:
17.6 × 2 = +35.2% Crit Damage
Final (after conversion):
Crit Rate: 117.6%
Crit Damage: 334.2%
We are still missing about 165.8% Crit Damage to reach the 500% target. This will come from Echo sub-stats.
165.8 ÷ 5 ≈ 33.16% Crit Damage per Echo
It doesn’t have to be exact per piece—just aim to reach a total of 165.8%+ Crit Damage from sub-stats.
Keep in mind that Crit Rate sub-stats also contribute through conversion. For example:
8% Crit Rate + 18% Crit Damage
Since you are already above 100% Crit Rate:
8% Crit Rate → 16% Crit Damage (via conversion)
Total = 34% effective Crit Damage
Important:
If you exceed 175% Crit Rate, you will no longer gain additional Crit Damage from conversion. Make sure to calculate your stats carefully to avoid wasting potential value.
I’ve also included my Echoes in this post so you can review them. If possible, try to roll at least one ATK% or Heavy ATK DMG% stat to improve overall DPS, and aim for a minimum of 10% Energy Regeneration as well.