▲ 1 r/blenderhelp
Hi I am a blender noob, I am trying to replicate a flower from the splash art of a illusion Qiyana in Blender and then porting it to Godot. I've tried using bloom, but it washes out the color of the object, and for sub surface scattering it only works for the top layer. Does anyone knows what's the best way of replicating this style, and will it be performatively exhausting for a videogame?
u/Comedeity — 17 days ago