Making a maritime trading RTS and need some brainstorming help!
Hey everyone. I am currently mapping out a concept for a maritime trading RTS. You play as the leader of a country. Your main job is managing fleets of ships traveling between nations to build your wealth.
I have a few core features in mind so far:
• Import and export. You have to balance what your country makes versus what it needs to survive.
• Taxing goods. You can set up customs and tariffs to gain an economic edge over other players.
• Trade interference. I want to add pirates or terrorists that can raid ships and disrupt routes.
• Diplomacy. I am thinking about things like trade treaties or embargoes. I am still a bit unsure how to make this feel deep enough though.
I am really trying to figure out how to make the gameplay loop more addictive. It feels like it needs something extra to make it genuinely interesting.
What features would you want to see in a game like this? Should I focus more on the ship management or the high level politics? Any ideas or feedback would be huge!