u/Cody2819

Image 1 — Well, Rest Pose Is Destroying My Keyframes
Image 2 — Well, Rest Pose Is Destroying My Keyframes

Well, Rest Pose Is Destroying My Keyframes

Okay so I am working on keyframes of my model for animations to be used after exporting. However I noticed that the model after importing is using the wrong default expression, the first photo above. I looked and it seems like the armature's edit mode is on that same frame. I read I could fix it by setting another frame as the rest pose by applying the armature modifier, then going into pose mode on any frame and pressing CTRL+A.

I tried it, and all it does is set all 50 keyframes in and out of edit/pose mode as the grin frame, along with displacing some of the bones, so it doesn't even work but just makes it worse.

I also get this, 'actions on this armature will be destroyed by this new rest pose as the transforms are stored relative to the old rest pose'.

So, other than redoing every frame from scratch, how can I best resolve this issue? I never changed the armatures in edit mode, as I know that'll wreck them in pose mode, so I don't know how the rest pose ended up on the wrong frame.

Is there a reason setting a new pose mode, instead resets every frame with the previous rest pose?

u/Cody2819 — 22 hours ago

Face Caging With An Overbite Tooth?

I'm just starting the progress of caging my model, and as I'm aligning the lips of the template cage I noticed a slight hiccup. The big tooth that hangs over the lower lip. Should I cage around it, ignore it altogether or what should I do with the caging around the lips with this sort of overbite?

Thanks for any help given, thankfully I don't need to cage all 50 facial poses, that would nuke my OCD. X3

u/Cody2819 — 4 days ago

I am trying to get Spiderlab to work on BoneLab. Note, I am not using it on Steam or PC but the MetaHorzion headset through the Mod.IO download. I can see it while playing in Bonelab, Spider Lab with the word Spider in red, so the game can see it. I read I need BoneMenu (BoneLib) to enable it.

But every single thing I am coming across is to install the DLL file, which is a PC only file. The headset must use a Manifest file going with what I see in the mod folder. Since Spiderlab is on Mod.IO surely there's a way to enable it to use, can anybody help me with figuring this out?

u/Cody2819 — 9 days ago

This is probably just my OCD acting up but, after weight painting my model and going into pose mode, should the armatures/Bones be lifting off of the part they're moving or should they always be inside it, like they're lifting it up opposed to be dragged behind?

I'm just wondering if I mess up with the weight paint or armature placement as it doesn't normally detach from the arms or head when posing those. Also would parenting to another armature/bone cause any errors with posing?

u/Cody2819 — 15 days ago