u/CoachBenjamin960

Why Apeirophobia is my favorite Horror Game

Honestly, my entire experience of this game was so good. I finished this years ago when Chapter 2 wasn’t released yet. I haven’t played Chapter 2. Earlier, I played the game briefly and I wasn’t disappointed. I’ll try to recall everything I experienced years ago:

I don’t want to spoil anyone, but the most terrifying part of this is Level >!8!< where it took me weeks before I finally found the courage to face it again. I’m not sure if it’s still the same level now or if it has changed, but basically it showed a very dark area and many lockers. There’s a monster roaming everywhere. This was so extremely terrifying. I literally had a nightmare over this.

In my nightmare, I entered a locker, and inside there’s a hidden hole in the wall that leads to a large bright area and a rectangular pool in the middle, and that’s it. I walked around it, then OUT COMES THE MONSTER FOLLOWING ME. It chased me and I ran in circles around the rectangular pool and in my dream I’m hoping against hope that it doesn’t catch me. I was contemplating making my run back in the wall and into the dark room, but I had to time it right first. I think I woke up because of too much fear in my heart. That was so exciting. So good. That, in my opinion, is how a horror game should be. So terrifying that it follows you even through your dreams.

When I played the game again and entered the same locker, I saw that there was actually no hole in the wall. It was just my dream.

I also have this tendency to play a horror game alone both in the room and in-game, and only at night with the lights turned off. This adds up to the fear very much.

Again, I don’t want to spoil, but I also liked excessively the puzzle levels. If you’ve played the game you know which levels they are. Spoiler: Levels >!4, 7, 11!<. I won’t reveal whether there are actually monsters/entities in these levels but just the thought that there are is enough to keep one in suspense. I like the parts that are so quiet, and you’d hear only the splash of water occasionally. You’re afraid to walk through a long hallway because something or someone might pop out. I remember taking hours here, walking back and forth, thinking deeply. Paranoid. I’m trying to map out the entire thing in my head, reasoning and talking with myself. Spoiler, I’m referring to level >!4!<. There was a point when I nearly gave up, believing there is no exit because of how long the maze is. I wondered if maybe the game developer did something funny and crazy like the actual exit being near the beginning by jumping into the pools. I’ve tried this and nothing happened.

Eventually, I found it, but it was difficult. When I did, I felt a mix of emotions. Relief. Pride. A sense of accomplishment. Validation of my own intelligence, and my patience. I liked especially that it was very puzzle-like, maze-like, and I had to use my imagination and reasoning. It’s a little hard to articulate it, but I’ll try. I remember thinking:

“If I imagine this entire area as a 2D map, then the entrance from which I came from is at the bottom right. The long hallway is from the right to the left. There also is another long hallway up a short staircase that leads from there to back to the entrance. This is first.

Secondly, from that long hallway first mentioned, upward to a straight vertical path leads another short staircase to the right. If I enter this, it’s an entirely large maze.

If I imagine this as a 2D Map, I am now at the top left. I began bottom right, then walked bottom farthermost left, then walked top farthermost left.”

And all this is just the beginning of my mapping and my visualization and my reasoning. I had a lot more inner monologue where I eventually walked into that glass room visible from the entrance. I never really mapped out the maze line for line. This is impossible in my head. I only reasoned to myself that I was trying to reach top right in my 2D map imagination. The only place I hadn’t explored yet, so that must be where the exit is. It worked, and I also reached bottom right where the entrance is. But so that I won’t spoil you, I won’t tell you if the exit is actually at the top right or not, just that I did reach that place.

And you know what? That is EXACTLY what makes a horror game fun. I’m a Chess player too and I enjoy the puzzle-solving/mind exercise aspect of it. Couple this with the fact that fear is one of my most favorite emotions. The negative, painful sensation in my chest, in my heart. The intellectual pride of solving puzzles and feeling fear at the same time. Being lost, feeling helpless and hopeless, the fear of a surprise monster, hours of patience. The relief in success. I like all of that.

I’m a fan of Backrooms even before I played this game, and when I played it and found that it was Backrooms-themed with many liminal spaces, I was so happy. Liminal spaces has its certain appeal to it, I can’t explain it exactly. It’s terrifying but also awe-inspiring, especially when you see its vastness. In a way it’s relaxing and humbling. Since it inspires awe it also inspires curiosity. You think of its game developer, and this may sound crazy, but in a way I feel like I’m communicating with that person, not even knowing who they are or their gender. But I feel they are communicating with me through their games. I would think “Hmm… is this really where the game developer wants me to go? Maybe they want me to do this instead… what is their idea? Is this it? etc.”

Not all horror games are fun. Some are not done well, make no sense, and the scary parts are only very few, then it ends. I like Apeirophobia because despite being a Roblox game it’s complete. It had hide and seek, high-stress chase moments, puzzle-solving/mazes, darkness, JUMPSCARES, obbys (obstacle levels where if you jump and fall you die), etc. I truly felt this was a creative work. You don’t necessarily need a high budget to make a good game but you do need to put your heart in it and really do great work.

There are many more levels I haven’t mentioned but going on it one by one will take too long for this post. What I do remember is that I am so excited to go through the next level once my time is free while at the same time wishing that the game won’t end immediately because I want to prolong the fun as much as possible. This is despite my fear of Level >!8!< and eventually Level >!13!< (which also took me weeks before I played it. Just seeing its intro caused me to delay the game for long in fear).

I’ve also played Doors before this and that was SO good also but that’s a topic for another discussion. I honestly haven’t played horror games for a long time. I haven’t played the update of Doors either, just the ending with the >!elevator!<.

I like Horror Games so much! I like fear!

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u/CoachBenjamin960 — 5 days ago
▲ 0 r/chess

Hello again everyone! Re-uploading as a 2D Version for clarity. The last post was blurry with the 3D pieces. I also added additional advice in the end regarding Chess960, regular Chess, and efficiency in learning. Enjoy!

This was a 2 hours and 30-second increment Chess960 game I played long ago.

This is an interesting starting position. The game immediately became clearly closed on my 3rd move f5, and confirmed by my opponent's 4th move f4.

Throughout the game, there was always that tension on both our weak squares e4 and e5 where our Knights are posted and the question of whether we are going to capture each other's Knights and when.

I focused on my piece development but my long-term plan has always been to do either a pawn break or a pawn storm in the Queenside once I finished my piece development and castled Kingside. I decided to go for a pawn break at move 9 with c5 without having yet castled my King because I could smell the moment of truth then. It was a very nerve-wracking move! But both logic and instinct dictated I must risk it.

I knew there was a possibility that my opponent will play the move Nb5, but this is actually an intentional trap I set up for my opponent. He accepted the bait.

He played Nb5, which is an inaccuracy, and then accepted my second bait, a pawn sacrifice via Nxa7, a great blunder. This allowed me to follow it up with a Queen fork against his King and Knight. By being up a piece, I was able to trade and simplify further and convert the game to a win.

Throughout the game, the greatest tension was in our center where our pawns struggled with each other like two phalanx armies. And the most difficult move for me to play and also the longest time I've spent in a move was move 9, c5!!, the fateful pawn break. I hadn't finished my calculations then, but being down to 30 minutes on my clock and nearly an hour compared to my opponent, I took the risk believing my opponent will struggle calculating all the lines just as I did. The alternative was a safer pawn storm instead via b5-b4 followed by a5.

Being up in material, I applied the principle of “When ahead, simplify. When behind, complicate.” So I initiated mass trades, and when our Queens were exchanged, I was relieved.

This game has a very important moral lesson in the struggle for central control in closed positions as well as the very tricky complicated concept of pawn breaks. I played c5 only when my opponent played e3, a mistake, blocking their own g1 Bishop which previously guarded c5.

What do you think of my MasterClass960 Series #1? I'd like to hear your thoughts! I hope you pick up lots of lessons here! I love you all!

Link to Game Study:
https://lichess.org/study/blYNsbeV

Additional advice. In my opinion, learning about Chess960 is not necessarily going to help you excel at regular Chess. Learning about regular Chess and its opening theory is also not necessarily going to help you excel at Chess960. There is some overlap and benefit, yes. But the most efficient way to learn in my opinion is through focusing on either. The best learning method is Game Analysis.

This is true for the time formats also. Playing Blitz, Rapid, and Classical will help you mostly excel at those formats. Even Grandmasters who excel at Classical can be defeated in Rapid or Blitz by lower-rated players.

If you want to play/study Chess960 with the primary intention of improving your Blitz game for example, in my opinion it’s more efficient to play lots of Blitz games and studying those games with your opponent or with a community. If you still want to play Chess960, treat it as a separate craft or hobby.

I personally play Chess960 and Blitz but always remind myself that they’re different in many ways. I find Chess960 is better played with a longer time format and Blitz has lots of concepts that longer time formats don’t have, like flagging, psychological play, bluffing, stalemate tricks, etc. Likewise Chess960 requires a different mindset, discipline and patience.

To summarize, you can excel at both, but it’s not a good idea to confuse the two. For the goal of long-term excellence, one must commit and focus.

u/CoachBenjamin960 — 11 days ago