u/Cloud_Fortress_Games

I am done with P1 of design and dev for my first game Outpost Omega. Or so I thought. Now that I'm tuning the game I'm finding things from P2 that i pushed out of P1 with the goal of not bloating my prototype stage to be needed in P1. Things likens rotating turret instead of free click to fire. The core loop is solid. I had my 7 year old try it and she loved it and kept wanting to beat her "score" I'm using Ore gathered count to determine that as of now P1 has Environmental pressure thru 3 types of asteroids. Direct pressure thru 3 tiers of basic ships with a swarm mechanic. A system that moves the asteroids in a specific way not just free floating toward the outpost. A slow, 0.5 second interval auto fire from the outposts cannons as well as player controlled cannons. Later phases include new types of ships, upgrades to existing ships. A merge mechanic for asteroids, a couple readability upgrades and such. So should I keep tuning what I have or build more or P2?

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u/Cloud_Fortress_Games — 12 days ago