u/Christian1509

Hi yall, I have an ok understanding of houdini but have recently started dipping my toes into flip sims and have run into an issue I cant seem to figure out. I have a crocodile collider inside of the pool that sits stationary for a couple of seconds before breaching the surface, however im noticing that once the sim starts it causes the water level to drop significantly. I have bypassed it and identified the crocodile *is* the issue as the water level remains fine when hes not there.

How can I approach keeping the base water level even after the croc thanos snaps some of the volume away? I've tried using a volume equalize to combat the loss but it spreads the added volume across the whole surface so some parts of the pool overflow while the side with the croc still dips (but much less). Also, just in case this could be contributing to the problem, I set the sim up with narrow banding as I was hoping to crank up the particle count and get a bunch of splash later on without exploding my pc lol.

u/Christian1509 — 13 days ago