u/Chris-00000001

What should I learn (math/physics/engineering) to realistically design small engines?

Hello,

I’m looking for guidance on what I should be learning if I want to eventually design small engines and build a business around it.

Background:

* I’m a boilermaker (MIG welding / fabrication)

* No formal engineering degree

* Currently unemployed and trying to move toward working for myself long-term

* Based in Australia

* Strong interest in mechanical and aerospace engineering

Goal (long-term):

I’d like to design:

* Small diesel engines (2-stroke and 4-stroke)

* Small gas turbines / jet engines

* Small liquid rocket engines With Turbopump's (at an experimental / educational level)

I’m not trying to jump straight into building these — I want to understand the fundamentals properly first.

Tools / approach:

* I plan to use FOSS tools (LibreCAD, FreeCAD, Blender, Inkscape)

* For manufacturing, I’m considering outsourcing parts to machine shops (e.g. PCBWay or similar)

My main question:

If you were starting from scratch, what exact subjects would you focus on first?

Specifically:

* What level of maths is actually required? (algebra vs calculus vs beyond)

* Which physics topics matter the most for engines?

* What engineering knowledge is essential before attempting real designs?

* In what order should I learn all of this to avoid wasting time?

Constraints:

* Limited budget

* Learning independently (no university for now)

* Wanting a practical, step-by-step path rather than vague advice

I’m looking for a realistic roadmap — even if it’s “you’re underestimating how much you need to learn.”

Appreciate any guidance or reality checks.

If you’ve done similar self-taught pathways, I’d really like to hear how you approached it.

Thanks

reddit.com
u/Chris-00000001 — 16 hours ago