u/Choice-Inspector-701

Low attention combat feels miserable in the current beta

Just watched 3 of my dragons fighting a hive guard and a queen guard for about 15 minutes before they got them. not chasing around, fighting. If they are running away, it's even more tedious. mind, I have mk4 combat engines and mk2 plasma and gatlings on them. this, combined with the amounts of Kha'ak we are getting now, makes this whole experience just miserable. fighters are basically useless in low attention unless you are using plasmas and missiles exclusively, they are just playing bumping carts with each other for hours unless you are bringing overwhelming numbers.

I just end up teleporting from battle to battle for things to die in high attention, doesn't feel good at all.

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u/Choice-Inspector-701 — 4 days ago

I have done a couple of runs without any mods, looking for mod recommendations for my next run. mostly quality of life stuff, I'm not looking big overhauls or additional ship models/sectors and the like.
for example, the mod to make agent missions take less time seems nice. I find the diplomacy system to be too slow and the resources needed for them just creates busy work in my opinion.

what are your must have mods?

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u/Choice-Inspector-701 — 12 days ago

First of all I would like to start by saying that capital ships feel a lot better to use in the Beta. this is especially apparent when fighting in open space, they try to dodge enemy projectiles, keep their weapons on the enemy and feel like and actual ships instead of a siege weapons on a remote control. in 8.0 attacking stations was an exercise in frustration.

now, are they actually fighting well? not by a long shot. this is especially noticeable when attacking stations. as far as I can tell, the ships have no ability to "see" or react to each other, even if they are in the same fleet and attacking together. in the screenshot you can see my Erlking making a little flanking maneuver right through 2 Behemoths. this little maneuver took about 10 minutes of ramming and was only completed when the Behemoths started teleporting a short distance away to let it pass. its even worst when attacking from far way, you give them a command to attack a target 150km from you, they have all the space in the world to work with, yet somehow they converge on the same spot and start playing bumping carts with each other. now mind you I have only 6 capital ships in this fleet: 1 Erlking, 3 Behemoths and 2 Rays. I'm afraid to think what will happens if I take 20 of them and tell them to attack a station. so to summarize the issues I have seen so far:

  • attacking stations is half baked, it a lot better but still needs work.
  • any change of course or target will cause the ships to drop travel speed. even if the change is minor or the target is 3 sectors away and the change has no effect on the course, they will drop travel speed, readjust and start accelerating again. this is extremely frustrating as large ships take a while to gain speed.
  • they still stop 30-40 km from the target for no reason, dropping all speed and momentum and start accelerating again. this is effecting all ships (here's to my poor hydras with 600+ speed chasing a phenix in grand exchange for half an hour because of this issue) but again especially noticeable on large ships as it takes them some time to get going.

that was my two cents on the issue. I appreciate the work Egosoft have done with this update but there is still work to be done.

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u/Choice-Inspector-701 — 14 days ago