u/Choice-Coat-8044

Hey everyone,

I’ve been working on an Unreal Engine plugin called Dynamic Storage System — a runtime data storage system that lets you register, retrieve, check, and unregister data using Gameplay Tags.

The main goal was to create a flexible storage layer that works from both C++ and Blueprint, without manually creating separate variables everywhere for temporary/runtime gameplay data.

Current features:

- Register and retrieve data using "FGameplayTag"

- C++ API: "RegisterData<T>()" and "RetrieveData<T>()"

- Blueprint nodes:

- Set Storage

- Get Storage

- Contains Data

- Unregister Data

- Type-safe retrieval

- Runtime type mismatch protection

- Blueprint dynamic pin reconstruction based on stored metadata

- Supports common Unreal types:

- bool, int32, int64, float, double

- FString, FName, FText

- FVector, FVector2D, FRotator, FTransform

- USTRUCT types

- UObject references

- UClass references

- TArray, TSet, TMap

- C++-only support for STL/custom serialized types through a custom serializer system

- Persistent editor registry for Blueprint type metadata

One example use case:

Instead of keeping lots of separate variables for runtime systems, I can store something like:

UDynamicStorageSystemAPI::RegisterData<FVector>(

this,

FGameplayTag::RequestGameplayTag(TEXT("Input.Action.MouseLoc")),

MouseLocation

);

Then retrieve it later from C++ or Blueprint using the same tag.

The hardest parts were:

- safely supporting different types

- making Blueprint wildcard pins rebuild correctly

- handling structs and containers

- keeping C++-only types separate from Blueprint-supported types

- preventing unsafe raw/internal APIs from being exposed

It started as a learning project, but now the full C++ runtime test and Blueprint Set/Get flow are working.

I’m sharing it here because I’d like feedback from Unreal developers:

- Would this kind of tag-based runtime storage be useful in your projects?

- What extra features would you expect from a plugin like this?

- Would you prefer this as a Blueprint-focused tool, a C++ utility, or both?

Still polishing the editor UX, but the core system is now complete.

You can download the plugin for free:- https://www.fab.com/listings/fbf52734-0569-4636-a38b-9e1ed547445a

reddit.com
u/Choice-Coat-8044 — 13 days ago
▲ 180 r/india

Hey everyone,

​I’ve reached my breaking point with how Indian news channels are gaming the YouTube algorithm with outright lies in their thumbnails and titles.

​The Example:

News18 MP Chhattisgarh recently posted a video about the Trump assassination attempt.

​Thumbnail/Title claims: "Shooter makes a BIG revelation about who ordered the attack."

​Actual Video: 6 minutes of pure speculation. At the 04:13 mark, the narrator literally admits they have no idea what the motive is.

​Why this matters:

As a developer/tech-aware user, I know how this works. They use these fake "revelations" to boost CTR (Click-Through Rate), but it’s a direct violation of YouTube’s "Misleading Metadata" policy and the IT Rules 2021.

​I’ve already filed a formal grievance with the Ministry (MIB) and reached out to the Google Grievance Officer, but YouTube's automated system keeps saying "No violation found."

​Has anyone else noticed this specific channel or others doing this? I’m trying to document these instances to send a collective report to the NBDSA.

Evidence: https://youtu.be/cF5cnkcfRyM

TL;DR: News channels are lying about "breaking news" in thumbnails to get views, and the reporting system is failing us.

u/Choice-Coat-8044 — 17 days ago