u/CheshireChad

▲ 168 r/mtg

Well, I honestly think WotC should do some kind of multiversal reset.

Back in the day, we used to spend multiple story arcs on the same plane. We had Dominaria as the central nexus, and for a long time the story mainly revolved around the original shards and a smaller number of worlds. We followed the same main and side characters across several sets and arcs, and we basically grew alongside them.

Then everything changed.

The shards were “freed,” the Multiverse opened up, and after the Mending the old near-godlike planeswalkers disappeared. In their place came a heavily nerfed generation of walkers — and suddenly there were countless of them. Planeswalkers stopped feeling like mythical beings and started feeling more like very powerful mages.

Then the Multiverse effectively removed half of them again, and now we have the Omenpaths.

Every new arc jumps to a different plane with different characters. And yet, because of the Omenpaths, everyone can now appear everywhere. Every plane is connected to every other plane, and because of that, many worlds are slowly losing their identity.

Even the major events like War of the Spark or the desparking — I know they still get mentioned from time to time. But sometimes it honestly feels like once an event is over, it’s simply forgotten and no longer matters.

And that’s something that used to be different in Magic’s lore. Major events, no matter how long ago they happened, continued to shape the world and the characters long afterward.

With the upcoming Reality Fracture storyline, WotC could theoretically introduce a true lore-based reset.

The multiverses could collide and merge. Counterparts from different realities and planes could fuse together. Sparks could extinguish. And from that, a new — but also old — generation of planeswalkers could emerge: fewer in number, far more powerful, and once again truly mythic.

Travel between planes could become difficult again. We could spend multiple arcs on the same plane again. Non-planeswalker characters could become important again and actually have time to grow. And in the background of it all, something like Emrakul could return as the next major overarching threat — or perhaps entirely new threats born from these reality fractures and character mergers.

I’m fully aware that WotC will probably never do a reset this drastic.

But honestly? From a lore perspective, I genuinely think it would be one of the best things they could do.

Yes, I know there is technically an ongoing narrative thread connecting the modern arcs. But everything feels so fast-paced now, and many of the smaller stories surrounding that main thread end up feeling strangely disposable and insignificant.

A reset like this could give the story depth again. It would also allow Magic to move away from constantly escalating into universe-ending threats every single arc, and instead return to smaller-scale storytelling with slower, more meaningful power progression.

I know this probably sounds like the wishful thinking of an old fan who deeply loves and lives Magic’s lore.

But I honestly can’t keep pretending that the current story structure doesn’t feel creatively cornered anymore.

u/CheshireChad — 9 days ago
▲ 39 r/mtg

I’m confused. The Omenpaths are really confusing me.

They just suddenly appeared, and people are stumbling into them and ending up on completely different planes. It’s quickly being treated like normal multiverse travel from plane to plane.

But isn’t anyone thinking, “Hey… maybe this is way too dangerous?” Anything could be happening in there.

What if, say, a million people enter them, and then suddenly they close—and bam, everyone inside is just gone?

Or what if something is actually lurking inside them? Some kind of larger threat?

I mean, Omenpaths run through the Blind Eternities. We know that even the most powerful planeswalkers couldn’t survive there for long. And now suddenly everyone is just walking through them like it’s a casual stroll through a park?

Then there’s Loot—a Fomori-like creature that somehow acts as a map of these paths. How? The Fomori and the Coin Empire are from an ancient civilization, dated to around ~5000 AR. How can something that old have a map of something that feels like it only appeared yesterday?

And then there’s Valgavoth, this insanely powerful Elder Moth Demon. The Omenpaths are even connected to Duskmourn, yet he’d rather wait years to open his own doors than send his people through the Omenpaths. What is he so afraid of that he won’t even risk his (very expendable) followers?

You could argue that the paths are actually extremely ancient—maybe tied to things like Kaldheim’s World Tree or New Phyrexia’s Invasion Tree—and only recently became accessible again. Sure, okay. But then why were they closed for so long?

What’s in there? Or what are they connected to that makes them something that should stay sealed—something even Valgavoth avoids?

Could the desparking be related to this? Was it triggered because something re-entered the multiverse, and the sparks were taken or destroyed as a result?

I’m honestly a bit uneasy about all of this. Whatever WotC is planning, nothing in the world would convince me to jump into an Omenpath.

u/CheshireChad — 15 days ago